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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/PresentInterval.cs
34 lines | 1.1 KiB | text/x-csharp | CSharpLexer
34 lines | 1.1 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
/// <summary> | ||||
/// Defines how <see cref="GraphicsDevice.Present"/> updates the game window. | ||||
/// </summary> | ||||
public enum PresentInterval | ||||
{ | ||||
/// <summary> | ||||
/// Equivalent to <see cref="PresentInterval.One"/>. | ||||
/// </summary> | ||||
Default = 0, | ||||
/// <summary> | ||||
/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than the screen refresh rate. | ||||
/// </summary> | ||||
One = 1, | ||||
/// <summary> | ||||
/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than every second screen refresh. | ||||
/// </summary> | ||||
Two = 2, | ||||
/// <summary> | ||||
/// The driver updates the window client area immediately. Present operations might be affected immediately. There is no limit for framerate. | ||||
/// </summary> | ||||
Immediate = 3, | ||||
} | ||||
} | ||||