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/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespaceMicrosoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines how <see cref="GraphicsDevice.Present"/> updates the game window.
/// </summary>
publicenumPresentInterval
{
/// <summary>
/// Equivalent to <see cref="PresentInterval.One"/>.
/// </summary>
Default=0,
/// <summary>
/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than the screen refresh rate.
/// </summary>
One=1,
/// <summary>
/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than every second screen refresh.
/// </summary>
Two=2,
/// <summary>
/// The driver updates the window client area immediately. Present operations might be affected immediately. There is no limit for framerate.