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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/Vertices/VertexElement.cs
105 lines | 1.9 KiB | text/x-csharp | CSharpLexer
105 lines | 1.9 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
public struct VertexElement | ||||
{ | ||||
#region Public Properties | ||||
public int Offset | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public VertexElementFormat VertexElementFormat | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public VertexElementUsage VertexElementUsage | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public int UsageIndex | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
#endregion | ||||
#region Public Constructor | ||||
public VertexElement( | ||||
int offset, | ||||
VertexElementFormat elementFormat, | ||||
VertexElementUsage elementUsage, | ||||
int usageIndex | ||||
) : this() { | ||||
Offset = offset; | ||||
UsageIndex = usageIndex; | ||||
VertexElementFormat = elementFormat; | ||||
VertexElementUsage = elementUsage; | ||||
} | ||||
#endregion | ||||
#region Public Static Operators and Override Methods | ||||
public override int GetHashCode() | ||||
{ | ||||
// TODO: Fix hashes | ||||
return 0; | ||||
} | ||||
public override string ToString() | ||||
{ | ||||
return ( | ||||
"{{Offset:" + Offset.ToString() + | ||||
" Format:" + VertexElementFormat.ToString() + | ||||
" Usage:" + VertexElementUsage.ToString() + | ||||
" UsageIndex: " + UsageIndex.ToString() + | ||||
"}}" | ||||
); | ||||
} | ||||
public override bool Equals(object obj) | ||||
{ | ||||
if (obj == null) | ||||
{ | ||||
return false; | ||||
} | ||||
if (obj.GetType() != base.GetType()) | ||||
{ | ||||
return false; | ||||
} | ||||
return (this == ((VertexElement) obj)); | ||||
} | ||||
public static bool operator ==(VertexElement left, VertexElement right) | ||||
{ | ||||
return ( (left.Offset == right.Offset) && | ||||
(left.UsageIndex == right.UsageIndex) && | ||||
(left.VertexElementUsage == right.VertexElementUsage) && | ||||
(left.VertexElementFormat == right.VertexElementFormat) ); | ||||
} | ||||
public static bool operator !=(VertexElement left, VertexElement right) | ||||
{ | ||||
return !(left == right); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||