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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/Vertices/VertexElement.cs
105 lines | 1.9 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public struct VertexElement
{
#region Public Properties
public int Offset
{
get;
set;
}
public VertexElementFormat VertexElementFormat
{
get;
set;
}
public VertexElementUsage VertexElementUsage
{
get;
set;
}
public int UsageIndex
{
get;
set;
}
#endregion
#region Public Constructor
public VertexElement(
int offset,
VertexElementFormat elementFormat,
VertexElementUsage elementUsage,
int usageIndex
) : this() {
Offset = offset;
UsageIndex = usageIndex;
VertexElementFormat = elementFormat;
VertexElementUsage = elementUsage;
}
#endregion
#region Public Static Operators and Override Methods
public override int GetHashCode()
{
// TODO: Fix hashes
return 0;
}
public override string ToString()
{
return (
"{{Offset:" + Offset.ToString() +
" Format:" + VertexElementFormat.ToString() +
" Usage:" + VertexElementUsage.ToString() +
" UsageIndex: " + UsageIndex.ToString() +
"}}"
);
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (obj.GetType() != base.GetType())
{
return false;
}
return (this == ((VertexElement) obj));
}
public static bool operator ==(VertexElement left, VertexElement right)
{
return ( (left.Offset == right.Offset) &&
(left.UsageIndex == right.UsageIndex) &&
(left.VertexElementUsage == right.VertexElementUsage) &&
(left.VertexElementFormat == right.VertexElementFormat) );
}
public static bool operator !=(VertexElement left, VertexElement right)
{
return !(left == right);
}
#endregion
}
}