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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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TODO.taskpaper
176 lines | 7.2 KiB | text/plain | TextLexer
176 lines | 7.2 KiB | text/plain | TextLexer
r48 | ||||
Gameplay: | ||||
Money: | ||||
r63 | - Add basic subsidy @milestone(1: Basic Money) @done(2021-01-27) | |||
r55 | - Basic Balance sheet | |||
r63 | - Basic balance sheet @milestone(1: Basic Money) | |||
- Basic display @done(2021-01-27) | ||||
- Movement @done(2021-01-27) | ||||
- Close button @done(2021-01-28) | ||||
- Better appearance | ||||
- Money graph @maybe | ||||
r103 | Procgen: | |||
r94 | short phase, maybe? | |||
r103 | - Add some procedurally generated dialog @maybe @milestone(2: Procgen) | |||
r129 | - Add some procedurally generated newspaper @maybe @milestone(2: Procgen) @done(2021-03-15) | |||
r103 | - Basic NEWS tab @milestone(2: Procgen) | |||
r129 | - Different tabs for different sources @done(2021-02-21) | |||
r103 | Straight-ahead news, tabloid, and something environmental? | |||
r128 | - Write a small number of testing @done(2021-03-15) | |||
r129 | - Write five stories for each source | |||
- Arborist | ||||
r145 | - Wire @done(2021-03-22) | |||
r129 | - True | |||
r145 | - Figure out update interval @done(2021-03-22) | |||
r129 | - Better NEWS tab | |||
- Images for some stories | ||||
- More stories—a dozen for each source? | ||||
r48 | Logging: | |||
r202 | - Add contract struct @milestone(3: Contracts) @nvm | |||
r218 | - Add tree simulation @milestone(3: Contracts) @done(2021-04-27) | |||
r217 | - Add contract generation @milestone(3: Contracts) @done(2021-04-12) | |||
r203 | - Outline reserved areas @milestone(3: Contracts) @done(2021-04-09) | |||
r130 | - Add company images @milestone(3: Contracts) @maybe | |||
r48 | Trees: | |||
r53 | - Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27) | |||
r48 | - Add basic age simulation | |||
- Biodiversity @maybe | ||||
- Research agreements @maybe | ||||
r63 | - Forest rangers allocatable as law enforcement? @maybe | |||
Have to think about thematic implications | ||||
r216 | - Have an "enforce trespassing" policy | |||
Seems like a good way to get started? | ||||
Reduces cost of vandalism repair? | ||||
- Sell Firewood? | ||||
r63 | Staff: | |||
- Ranger staffing? @maybe @milestone(1: Basic Money) | ||||
- Staffing window | ||||
- Ranger allocation | ||||
r130 | - Set employee salaries, leave, etc. @maybe | |||
r63 | - Figure out roles: ranger, educator, researcher? | |||
Don't want to be too derivative | ||||
r103 | - Employee training mechanic @maybe | |||
r48 | Leisure: | |||
r244 | - Add way to mark off area for leisure @milestone(6: Leisure) | |||
- Basic satisfaction @milestone(6: Leisure) | ||||
r48 | - Set | |||
End games/outcomes: | ||||
- Financial mismanagement @milestone(5: Events) | ||||
- Figure out threshold | ||||
- Self-sufficient | ||||
i.e., no need for subsidy | ||||
May not be ending | ||||
- Forest mismanagement @milestone(5: Events) | ||||
- Figure out threshold | ||||
- High biodiversity? @maybe | ||||
- High satisfaction | ||||
- Figure out how to differentiate this from forest health | ||||
- Hat Trick: Satisfaction, Forest Health, **and** Self-Sustaining | ||||
- Figure out extent that this should even be possible? | ||||
Thematically, maybe dubious? | ||||
On the other hand, could be something that requires luck | ||||
It's possible in SimSafari | ||||
r94 | - Land repatriation to indigenous @maybe | |||
Like the acknowledgement, don't want it to be too white savior-y (although obv. player isn't necessarily white) | ||||
r48 | - Research center @maybe | |||
- | ||||
r94 | Community: | |||
Differing reputation with different groups. Could mix more and less political. | ||||
Don't want to go too Democracy 3/4: being able to affect the group size via policy is probably out. (Groups being intersectional might work, but is kind of tricky.) | ||||
Maybe a procedurally generated set of groups with some hard-coded elements? E.g., | ||||
r103 | ||||
r48 | Misc: | |||
- Assistant commentary @milestone(5: Events) | ||||
Need to ensure it's not annoying | ||||
r94 | - Basic random events @milestone(5: Events) | |||
r48 | - Tree planting campaign | |||
- Friends of the park fundraiser | ||||
r94 | - Federal grant | |||
- Celebrity visit | ||||
- Disasters @maybe | ||||
- Fire | ||||
would probably have to animate | ||||
- Disease | ||||
r103 | - Photos for dialog? | |||
r245 | - Graphs window | |||
Could use ImPlot for this | ||||
r48 | ||||
Structure: | ||||
- Add modes @milestone(5: Events) | ||||
- Refactor stuff out of FNAGame | ||||
r244 | - Saving @prototyped @milestone(4: Beginning) | |||
r216 | - Encompass @maybe @done(2021-04-03) | |||
r94 | Currently thinking about a hybrid model where the Simulation class receives a lot of the events from Encompass. so things like Events, Contracts, and Research agreements are handled by Encompass. Perhaps Input, too? | |||
r103 | - Ensure library loads | |||
- Windows | ||||
r213 | - Linux @done(2021-04-19) | |||
r216 | - macOS @done(2021-04-27) | |||
r213 | Technically done | |||
r103 | - Decide how to handle ImGUI ref parameters | |||
Basically have to decide whether to embrace its style or go toward a more functional approach | ||||
r218 | - Change conversation to use ImGui | |||
- Rearchitect to avoid giving everything access to Simulation | ||||
r244 | - Add a start screen @milestone(4: Beginning) | |||
- Add a create park dialog @milestone(4: Beginning) | ||||
- Procgen park names (that player can override) | ||||
- Button to generate new name? | ||||
- Allow player to choose title @maybe | ||||
Some possibilities: Mr., Ms., Mx., Director, Dr., Professor, Miss, Col., Herr Dr. Dr. nothing, custom | ||||
Might be fun to have tiny acknowledgement of choice — probably dialog only, no mechanical change. (E.g., a researcher might allude to you having a PhD. or an enby character might say something comiserating.) | ||||
- Allow player to choose difficulty | ||||
I'm thinking: Easy would be constant subsidy, Medium would be declining subsidy, and Hard would be none. | ||||
Could name them Benevolent, Austerity, and Hostility? Or Conservationist, Austerity, Libertarian? (Maybe too pointed!) I kind of like describing these as the government's "orientation" or "attitude" toward park. | ||||
- Allow player to choose profile image @maybe | ||||
Same style as rest of the game (dithered b&w, at least right now) | ||||
- Basic In-game menu @milestone(4: Beginning) | ||||
At minimum, New Game, Quit, and Quit to Menu | ||||
- Graphics options | ||||
- Add to in-game menu | ||||
- Additional in-game menu | ||||
- Save | ||||
- Save & Quit | ||||
r94 | ||||
r48 | Other features: | |||
Accessibility: | ||||
- Verify contrast | ||||
r64 | - Option to Increase display size | |||
r244 | - Option to Turn off bad outcomes or disasters @maybe | |||
- Dyslexic-friendly font @maybe | ||||
- Screen reader support @maybe | ||||
Would probably be a big undertaking (sort of opposite to the web, where things tend to be accessible unless you start reimplenting things or going more advanced) | ||||
- Investigate .NET support for screen readers | ||||
- Ask on social media | ||||
- Moontools Discord | ||||
- FNA Discord | ||||
- Mastodon | ||||
- Figure out a good screen reader to use for testing | ||||
- macOS | ||||
- Windows | ||||
- Linux | ||||
- Look for prior art | ||||
- Add a "describe" button/key that speaks the current scene @maybe | ||||
- | ||||
r64 | - Option to Turn off bad outcomes or disasters? | |||
r205 | - No fees when contracts break | |||
- Contracts go dormant instead of ending. | ||||
r48 | Other QoL things: | |||
- Adjust display size | ||||
- Toggle trees translucency | ||||
r244 | Right now we hide trees outright, which probably should be limited to debugging | |||
r103 | - Right click to center | |||
r244 | Internationalization: | |||
- Probably won't pay to translate or anything, but should consider setting up the structure @maybe @milestone(4: Beginning) | ||||
If nothing else, might be useful for future projects. | ||||
r128 | Bugs: | |||
Graphics: | ||||
- Trees jump around when pressing show/hide grid | ||||
- Trees sometimes | ||||
- Sometimes framerate jumps to 180-200 fps. (Better than reverse, but kinda weird) | ||||
r213 | Misc: | |||
- Exits are messy (does Encompass add threading?) | ||||
[xcb] Unknown sequence number while appending request | ||||
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called | ||||
[xcb] Aborting, sorry about that. | ||||
dotnet: ../../src/xcb_io.c:145: append_pending_request: Assertion `!xcb_xlib_unknown_seq_number' failed. | ||||
Aborted (core dumped) | ||||