Description:
Appearance tweaks.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
@@ -1,8 +1,11 | |||||
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1 |
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1 | ||
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2 | Gameplay: |
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2 | Gameplay: |
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3 | Money: |
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3 | Money: |
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4 | - Add basic subsidy @milestone(1: Basic Money) |
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4 | - Add basic subsidy @milestone(1: Basic Money) @done(2021-01-27) |
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5 | - Balance sheet @milestone(1: Basic Money) |
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5 | - Basic Balance sheet @milestone(1: Basic Money) |
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6 | - Basic display @done(2021-01-27) | ||
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7 | - Movement @done(2021-01-27) | ||
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8 | - Close button | ||
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6 | - |
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9 | - |
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7 | Logging: |
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10 | Logging: |
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8 | - Add contract struct @milestone(3: Contracts) |
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11 | - Add contract struct @milestone(3: Contracts) |
@@ -11,7 +14,7 | |||||
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11 | - Outline reserved areas @milestone(3: Contracts) |
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14 | - Outline reserved areas @milestone(3: Contracts) |
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12 | - |
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15 | - |
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13 | Trees: |
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16 | Trees: |
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14 | - Add basic maintenance cost @milestone(1: Basic Money) |
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17 | - Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27) |
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15 | - Add basic age simulation |
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18 | - Add basic age simulation |
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16 | - Biodiversity @maybe |
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19 | - Biodiversity @maybe |
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17 | - Research agreements @maybe |
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20 | - Research agreements @maybe |
@@ -66,6 +66,9 | |||||
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66 | int bar_height = 25; |
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66 | int bar_height = 25; |
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67 | int height = 500; |
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67 | int height = 500; |
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68 |
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68 | ||
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69 | FilledRectangle.drawFilledRectangle(batch, new Rectangle(x - 20, y+bar_height, 20, height), Color.White); | ||
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70 | FilledRectangle.drawFilledRectangle(batch, new Rectangle(x + 700, y+bar_height, 20, height), Color.White); | ||
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71 | |||
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69 | for (int i = 1; i < (height / bar_height); i++) |
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72 | for (int i = 1; i < (height / bar_height); i++) |
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70 | { |
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73 | { |
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71 | Rectangle position = new Rectangle(this.x, bar_height * i + this.y, |
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74 | Rectangle position = new Rectangle(this.x, bar_height * i + this.y, |
@@ -81,15 +84,18 | |||||
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81 | } |
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84 | } |
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82 | } |
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85 | } |
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83 |
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86 | ||
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84 |
batch.DrawString(font, String.Format(" |
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87 | batch.DrawString(font, String.Format("BUDGET REPORT FOR {0:MMMMM yyyy}", this.budget.DateTime), new Vector2(x, bar_height * 1 + y), Color.Black); |
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85 |
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88 | ||
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86 | batch.DrawString(font, String.Format("REVENUE", this.budget.upkeep), new Vector2(x, bar_height * 3 + y), Color.Black); |
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89 | |
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87 |
batch.DrawString(font, String.Format("S |
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90 | batch.DrawString(font, String.Format("Starting Funds.........${0:}", this.budget.money), new Vector2(x, bar_height * 2 + y), Color.Black); |
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88 |
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91 | ||
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89 |
batch.DrawString(font, String.Format(" |
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92 | batch.DrawString(font, String.Format("REVENUE", this.budget.upkeep), new Vector2(x, bar_height * 4 + y), Color.Black); |
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90 |
batch.DrawString(font, String.Format(" |
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93 | batch.DrawString(font, String.Format("Subsidy................${0:}", this.budget.upkeep), new Vector2(x, bar_height * 5 + y), Color.Black); |
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91 |
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94 | ||
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92 |
batch.DrawString(font, String.Format("E |
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95 | batch.DrawString(font, String.Format("EXPENSES", this.budget.upkeep), new Vector2(x, bar_height * 7 + y), Color.Black); |
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96 | batch.DrawString(font, String.Format("Upkeep.................${0:}", this.budget.upkeep), new Vector2(x, bar_height * 8 + y), Color.Black); | ||
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97 | |||
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98 | batch.DrawString(font, String.Format("Ending Funds.........${0:}", this.budget.final_money), new Vector2(x, bar_height * 11 + y), Color.Black); | ||
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93 |
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99 | ||
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94 | } |
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100 | } |
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95 | } |
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101 | } |
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