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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/abi/Microsoft.Xna.Framework.Net.cs
26 lines | 2.2 KiB | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionEndedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GamerJoinedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GamerLeftEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GameStartedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GameEndedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.HostChangedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.WriteLeaderboardsEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.PacketReader))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.PacketWriter))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.QualityOfService))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionType))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionState))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionEndReason))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.SendDataOptions))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.AvailableNetworkSession))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.AvailableNetworkSessionCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkGamer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.LocalNetworkGamer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkMachine))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSession))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionProperties))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionJoinError))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionJoinException))]