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Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
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Microsoft.Xna.Framework.Game.cs | Loading ... | |||
Microsoft.Xna.Framework.Game.csproj | Loading ... | |||
Microsoft.Xna.Framework.GamerServices.cs | Loading ... | |||
Microsoft.Xna.Framework.GamerServices.csproj | Loading ... | |||
Microsoft.Xna.Framework.Graphics.cs | Loading ... | |||
Microsoft.Xna.Framework.Graphics.csproj | Loading ... | |||
Microsoft.Xna.Framework.Input.Touch.cs | Loading ... | |||
Microsoft.Xna.Framework.Input.Touch.csproj | Loading ... | |||
Microsoft.Xna.Framework.Net.cs | Loading ... | |||
Microsoft.Xna.Framework.Net.csproj | Loading ... | |||
Microsoft.Xna.Framework.Storage.cs | Loading ... | |||
Microsoft.Xna.Framework.Storage.csproj | Loading ... | |||
Microsoft.Xna.Framework.Video.cs | Loading ... | |||
Microsoft.Xna.Framework.Video.csproj | Loading ... | |||
Microsoft.Xna.Framework.Xact.cs | Loading ... | |||
Microsoft.Xna.Framework.Xact.csproj | Loading ... | |||
Microsoft.Xna.Framework.cs | Loading ... | |||
Microsoft.Xna.Framework.csproj | Loading ... | |||
Microsoft.Xna.Framework.sln | Loading ... | |||
README | Loading ... |