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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
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FNA/app.config
20 lines | 1018 B | text/plain | TextLexer
20 lines | 1018 B | text/plain | TextLexer
r0 | <?xml version="1.0" encoding="utf-8"?> | |||
<configuration> | ||||
<dllmap dll="SDL2" os="windows" target="SDL2.dll"/> | ||||
<dllmap dll="SDL2" os="osx" target="libSDL2-2.0.0.dylib"/> | ||||
<dllmap dll="SDL2" os="linux,freebsd,netbsd" target="libSDL2-2.0.so.0"/> | ||||
<dllmap dll="SDL2_image" os="windows" target="SDL2_image.dll"/> | ||||
<dllmap dll="SDL2_image" os="osx" target="libSDL2_image-2.0.0.dylib"/> | ||||
<dllmap dll="SDL2_image" os="linux,freebsd,netbsd" target="libSDL2_image-2.0.so.0"/> | ||||
<dllmap dll="FAudio" os="windows" target="FAudio.dll"/> | ||||
<dllmap dll="FAudio" os="osx" target="libFAudio.0.dylib"/> | ||||
<dllmap dll="FAudio" os="linux,freebsd,netbsd" target="libFAudio.so.0"/> | ||||
<dllmap dll="SDL2" os="osx" cpu="armv8" target="__Internal"/> | ||||
<dllmap dll="SDL2_image" os="osx" cpu="armv8" target="__Internal"/> | ||||
<dllmap dll="mojoshader" os="osx" cpu="armv8" target="__Internal"/> | ||||
<dllmap dll="FAudio" os="osx" cpu="armv8" target="__Internal"/> | ||||
<dllmap dll="libtheorafile" os="osx" cpu="armv8" target="__Internal"/> | ||||
</configuration> | ||||