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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/app.config
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<dllmap dll="SDL2" os="windows" target="SDL2.dll"/>
<dllmap dll="SDL2" os="osx" target="libSDL2-2.0.0.dylib"/>
<dllmap dll="SDL2" os="linux,freebsd,netbsd" target="libSDL2-2.0.so.0"/>
<dllmap dll="SDL2_image" os="windows" target="SDL2_image.dll"/>
<dllmap dll="SDL2_image" os="osx" target="libSDL2_image-2.0.0.dylib"/>
<dllmap dll="SDL2_image" os="linux,freebsd,netbsd" target="libSDL2_image-2.0.so.0"/>
<dllmap dll="FAudio" os="windows" target="FAudio.dll"/>
<dllmap dll="FAudio" os="osx" target="libFAudio.0.dylib"/>
<dllmap dll="FAudio" os="linux,freebsd,netbsd" target="libFAudio.so.0"/>
<dllmap dll="SDL2" os="osx" cpu="armv8" target="__Internal"/>
<dllmap dll="SDL2_image" os="osx" cpu="armv8" target="__Internal"/>
<dllmap dll="mojoshader" os="osx" cpu="armv8" target="__Internal"/>
<dllmap dll="FAudio" os="osx" cpu="armv8" target="__Internal"/>
<dllmap dll="libtheorafile" os="osx" cpu="armv8" target="__Internal"/>
</configuration>