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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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ImPlot.NET/Generated/ImPlotPoint.gen.cs
29 lines | 1.1 KiB | text/x-csharp | CSharpLexer
29 lines | 1.1 KiB | text/x-csharp | CSharpLexer
r505 | using System; | |||
using System.Numerics; | ||||
using System.Runtime.CompilerServices; | ||||
using System.Text; | ||||
using ImGuiNET; | ||||
namespace ImPlotNET | ||||
{ | ||||
public unsafe partial struct ImPlotPoint | ||||
{ | ||||
public double x; | ||||
public double y; | ||||
} | ||||
public unsafe partial struct ImPlotPointPtr | ||||
{ | ||||
public ImPlotPoint* NativePtr { get; } | ||||
public ImPlotPointPtr(ImPlotPoint* nativePtr) => NativePtr = nativePtr; | ||||
public ImPlotPointPtr(IntPtr nativePtr) => NativePtr = (ImPlotPoint*)nativePtr; | ||||
public static implicit operator ImPlotPointPtr(ImPlotPoint* nativePtr) => new ImPlotPointPtr(nativePtr); | ||||
public static implicit operator ImPlotPoint* (ImPlotPointPtr wrappedPtr) => wrappedPtr.NativePtr; | ||||
public static implicit operator ImPlotPointPtr(IntPtr nativePtr) => new ImPlotPointPtr(nativePtr); | ||||
public ref double x => ref Unsafe.AsRef<double>(&NativePtr->x); | ||||
public ref double y => ref Unsafe.AsRef<double>(&NativePtr->y); | ||||
public void Destroy() | ||||
{ | ||||
ImPlotNative.ImPlotPoint_destroy((ImPlotPoint*)(NativePtr)); | ||||
} | ||||
} | ||||
} | ||||