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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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ImPlot.NET/Generated/ImPlotPoint.gen.cs
29 lines | 1.1 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
using ImGuiNET;
namespace ImPlotNET
{
public unsafe partial struct ImPlotPoint
{
public double x;
public double y;
}
public unsafe partial struct ImPlotPointPtr
{
public ImPlotPoint* NativePtr { get; }
public ImPlotPointPtr(ImPlotPoint* nativePtr) => NativePtr = nativePtr;
public ImPlotPointPtr(IntPtr nativePtr) => NativePtr = (ImPlotPoint*)nativePtr;
public static implicit operator ImPlotPointPtr(ImPlotPoint* nativePtr) => new ImPlotPointPtr(nativePtr);
public static implicit operator ImPlotPoint* (ImPlotPointPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImPlotPointPtr(IntPtr nativePtr) => new ImPlotPointPtr(nativePtr);
public ref double x => ref Unsafe.AsRef<double>(&NativePtr->x);
public ref double y => ref Unsafe.AsRef<double>(&NativePtr->y);
public void Destroy()
{
ImPlotNative.ImPlotPoint_destroy((ImPlotPoint*)(NativePtr));
}
}
}