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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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SpriteFontPlus/src/SpriteBatchExtensions.cs
48 lines | 1.7 KiB | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Text;
namespace SpriteFontPlus
{
public static class SpriteBatchExtensions
{
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
}
}