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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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SpriteFontPlus/src/obj/Release/net45/SpriteFontPlus.FNA.csproj.CoreCompileInputs.cache
1 line | 41 B | text/plain | TextLexer
Use Game.Exit()....
r463 6e486c4b077d49e554a6ca9c6d50bc7c25e5535c