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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
Show/Diff file:
Action:
SpriteFontPlus/src/obj/project.nuget.cache
7 lines | 294 B | text/plain | TextLexer
Early working version (including all dependencies, lol).
r0 {
"version": 2,
Avoid exceptions on empty selections.
r585 "dgSpecHash": "tOnJ1OKHA9fVe0r0rF8SXkY/g6Dsae+u1nunMHJtIiHm2UrxMmZk6x6accdLrAYlwIjYkj7fcv/RHNfOBL/3Kg==",
Early working version (including all dependencies, lol).
r0 "success": true,
Avoid exceptions on empty selections.
r585 "projectFilePath": "/home/alys/repos/isometric-park-fna/SpriteFontPlus/src/SpriteFontPlus.FNA.csproj",
"expectedPackageFiles": [],
Early working version (including all dependencies, lol).
r0 "logs": []
Add story.
r139 }