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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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encompass-cs/test/EntityTest.cs
38 lines | 903 B | text/x-csharp | CSharpLexer
38 lines | 903 B | text/x-csharp | CSharpLexer
r169 | using NUnit.Framework; | |||
using FluentAssertions; | ||||
using Encompass; | ||||
using Encompass.Exceptions; | ||||
namespace Tests | ||||
{ | ||||
public class EntityTests | ||||
{ | ||||
[Test] | ||||
public void Equals() | ||||
{ | ||||
var worldBuilder = new WorldBuilder(); | ||||
var entity = worldBuilder.CreateEntity(); | ||||
var entityTwo = worldBuilder.CreateEntity(); | ||||
var copyEntity = entity; | ||||
Assert.AreNotEqual(entity, entityTwo); | ||||
Assert.AreEqual(entity, entity); | ||||
Assert.IsTrue(entity == copyEntity); | ||||
} | ||||
[Test] | ||||
public void EntityOverflowException() | ||||
{ | ||||
var worldBuilder = new WorldBuilder(16); | ||||
for (var i = 0; i < 16; i++) | ||||
{ | ||||
worldBuilder.CreateEntity(); | ||||
} | ||||
Assert.Throws<EntityOverflowException>(() => worldBuilder.CreateEntity()); | ||||
} | ||||
} | ||||
} | ||||