Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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Action:
encompass-cs/test/EntityTest.cs
38 lines | 903 B | text/x-csharp | CSharpLexer
using NUnit.Framework;
using FluentAssertions;
using Encompass;
using Encompass.Exceptions;
namespace Tests
{
public class EntityTests
{
[Test]
public void Equals()
{
var worldBuilder = new WorldBuilder();
var entity = worldBuilder.CreateEntity();
var entityTwo = worldBuilder.CreateEntity();
var copyEntity = entity;
Assert.AreNotEqual(entity, entityTwo);
Assert.AreEqual(entity, entity);
Assert.IsTrue(entity == copyEntity);
}
[Test]
public void EntityOverflowException()
{
var worldBuilder = new WorldBuilder(16);
for (var i = 0; i < 16; i++)
{
worldBuilder.CreateEntity();
}
Assert.Throws<EntityOverflowException>(() => worldBuilder.CreateEntity());
}
}
}