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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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ImGui.NET/Generated/ImGuiDataType.gen.cs
17 lines | 258 B | text/x-csharp | CSharpLexer
Add ImGui.
r16 namespace ImGuiNET
{
public enum ImGuiDataType
{
S8 = 0,
U8 = 1,
S16 = 2,
U16 = 3,
S32 = 4,
U32 = 5,
S64 = 6,
U64 = 7,
Float = 8,
Double = 9,
COUNT = 10,
}
}