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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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ImGui.NET/Generated/ImGuiDragDropFlags.gen.cs
18 lines | 458 B | text/x-csharp | CSharpLexer
Add ImGui.
r16 namespace ImGuiNET
{
[System.Flags]
public enum ImGuiDragDropFlags
{
None = 0,
Get really basic graph working.
r503 SourceNoPreviewTooltip = 1,
SourceNoDisableHover = 2,
SourceNoHoldToOpenOthers = 4,
SourceAllowNullID = 8,
SourceExtern = 16,
SourceAutoExpirePayload = 32,
AcceptBeforeDelivery = 1024,
AcceptNoDrawDefaultRect = 2048,
AcceptNoPreviewTooltip = 4096,
AcceptPeekOnly = 3072,
Add ImGui.
r16 }
}