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FNA/lib/FNA3D/src/FNA3D_Driver_OpenGL.h
318 lines | 9.1 KiB | text/x-c | CLexer
318 lines | 9.1 KiB | text/x-c | CLexer
r690 | /* FNA3D - 3D Graphics Library for FNA | |||
* | ||||
* Copyright (c) 2020-2022 Ethan Lee | ||||
* | ||||
* This software is provided 'as-is', without any express or implied warranty. | ||||
* In no event will the authors be held liable for any damages arising from | ||||
* the use of this software. | ||||
* | ||||
* Permission is granted to anyone to use this software for any purpose, | ||||
* including commercial applications, and to alter it and redistribute it | ||||
* freely, subject to the following restrictions: | ||||
* | ||||
* 1. The origin of this software must not be misrepresented; you must not | ||||
* claim that you wrote the original software. If you use this software in a | ||||
* product, an acknowledgment in the product documentation would be | ||||
* appreciated but is not required. | ||||
* | ||||
* 2. Altered source versions must be plainly marked as such, and must not be | ||||
* misrepresented as being the original software. | ||||
* | ||||
* 3. This notice may not be removed or altered from any source distribution. | ||||
* | ||||
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com> | ||||
* | ||||
*/ | ||||
#ifndef FNA3D_DRIVER_OPENGL_H | ||||
#define FNA3D_DRIVER_OPENGL_H | ||||
#include <stdint.h> | ||||
/* Types */ | ||||
typedef unsigned int GLenum; | ||||
typedef unsigned int GLbitfield; | ||||
typedef void GLvoid; | ||||
typedef unsigned int GLuint; | ||||
typedef int GLint; | ||||
typedef unsigned char GLubyte; | ||||
typedef int GLsizei; | ||||
typedef float GLfloat; | ||||
typedef float GLclampf; | ||||
typedef double GLdouble; | ||||
typedef char GLchar; | ||||
typedef uintptr_t GLsizeiptr; | ||||
typedef intptr_t GLintptr; | ||||
typedef unsigned char GLboolean; | ||||
/* Hint */ | ||||
#define GL_DONT_CARE 0x1100 | ||||
/* 0/1 */ | ||||
#define GL_ZERO 0x0000 | ||||
#define GL_ONE 0x0001 | ||||
/* True/False */ | ||||
#define GL_FALSE 0x0000 | ||||
#define GL_TRUE 0x0001 | ||||
/* Types */ | ||||
#define GL_BYTE 0x1400 | ||||
#define GL_UNSIGNED_BYTE 0x1401 | ||||
#define GL_SHORT 0x1402 | ||||
#define GL_UNSIGNED_SHORT 0x1403 | ||||
#define GL_UNSIGNED_INT 0x1405 | ||||
#define GL_FLOAT 0x1406 | ||||
#define GL_HALF_FLOAT 0x140B | ||||
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 | ||||
#define GL_UNSIGNED_SHORT_5_5_5_1_REV 0x8366 | ||||
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 | ||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 | ||||
#define GL_UNSIGNED_INT_24_8 0x84FA | ||||
/* Strings */ | ||||
#define GL_VENDOR 0x1F00 | ||||
#define GL_RENDERER 0x1F01 | ||||
#define GL_VERSION 0x1F02 | ||||
#define GL_EXTENSIONS 0x1F03 | ||||
/* Clear Mask */ | ||||
#define GL_COLOR_BUFFER_BIT 0x4000 | ||||
#define GL_DEPTH_BUFFER_BIT 0x0100 | ||||
#define GL_STENCIL_BUFFER_BIT 0x0400 | ||||
/* Enable Caps */ | ||||
#define GL_SCISSOR_TEST 0x0C11 | ||||
#define GL_DEPTH_TEST 0x0B71 | ||||
#define GL_STENCIL_TEST 0x0B90 | ||||
/* Points */ | ||||
#define GL_POINT_SPRITE 0x8861 | ||||
#define GL_COORD_REPLACE 0x8862 | ||||
/* Polygons */ | ||||
#define GL_LINE 0x1B01 | ||||
#define GL_FILL 0x1B02 | ||||
#define GL_CW 0x0900 | ||||
#define GL_CCW 0x0901 | ||||
#define GL_FRONT 0x0404 | ||||
#define GL_BACK 0x0405 | ||||
#define GL_FRONT_AND_BACK 0x0408 | ||||
#define GL_CULL_FACE 0x0B44 | ||||
#define GL_POLYGON_OFFSET_FILL 0x8037 | ||||
/* Texture Type */ | ||||
#define GL_TEXTURE_2D 0x0DE1 | ||||
#define GL_TEXTURE_3D 0x806F | ||||
#define GL_TEXTURE_CUBE_MAP 0x8513 | ||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | ||||
/* Blend Mode */ | ||||
#define GL_BLEND 0x0BE2 | ||||
#define GL_SRC_COLOR 0x0300 | ||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301 | ||||
#define GL_SRC_ALPHA 0x0302 | ||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 | ||||
#define GL_DST_ALPHA 0x0304 | ||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305 | ||||
#define GL_DST_COLOR 0x0306 | ||||
#define GL_ONE_MINUS_DST_COLOR 0x0307 | ||||
#define GL_SRC_ALPHA_SATURATE 0x0308 | ||||
#define GL_CONSTANT_COLOR 0x8001 | ||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | ||||
/* Equations */ | ||||
#define GL_MIN 0x8007 | ||||
#define GL_MAX 0x8008 | ||||
#define GL_FUNC_ADD 0x8006 | ||||
#define GL_FUNC_SUBTRACT 0x800A | ||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B | ||||
/* Comparisons */ | ||||
#define GL_NEVER 0x0200 | ||||
#define GL_LESS 0x0201 | ||||
#define GL_EQUAL 0x0202 | ||||
#define GL_LEQUAL 0x0203 | ||||
#define GL_GREATER 0x0204 | ||||
#define GL_NOTEQUAL 0x0205 | ||||
#define GL_GEQUAL 0x0206 | ||||
#define GL_ALWAYS 0x0207 | ||||
/* Stencil Operations */ | ||||
#define GL_INVERT 0x150A | ||||
#define GL_KEEP 0x1E00 | ||||
#define GL_REPLACE 0x1E01 | ||||
#define GL_INCR 0x1E02 | ||||
#define GL_DECR 0x1E03 | ||||
#define GL_INCR_WRAP 0x8507 | ||||
#define GL_DECR_WRAP 0x8508 | ||||
/* Wrap Modes */ | ||||
#define GL_REPEAT 0x2901 | ||||
#define GL_CLAMP_TO_EDGE 0x812F | ||||
#define GL_MIRRORED_REPEAT 0x8370 | ||||
/* Filters */ | ||||
#define GL_NEAREST 0x2600 | ||||
#define GL_LINEAR 0x2601 | ||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 | ||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 | ||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 | ||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 | ||||
/* Attachments */ | ||||
#define GL_COLOR_ATTACHMENT0 0x8CE0 | ||||
#define GL_DEPTH_ATTACHMENT 0x8D00 | ||||
#define GL_STENCIL_ATTACHMENT 0x8D20 | ||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A | ||||
/* Texture Formats */ | ||||
#define GL_RED 0x1903 | ||||
#define GL_ALPHA 0x1906 | ||||
#define GL_RGB 0x1907 | ||||
#define GL_RGBA 0x1908 | ||||
#define GL_RGB8 0x8051 | ||||
#define GL_RGBA8 0x8058 | ||||
#define GL_RGBA4 0x8056 | ||||
#define GL_RGB5_A1 0x8057 | ||||
#define GL_RGB10_A2_EXT 0x8059 | ||||
#define GL_RGBA16 0x805B | ||||
#define GL_BGRA 0x80E1 | ||||
#define GL_DEPTH_COMPONENT16 0x81A5 | ||||
#define GL_DEPTH_COMPONENT24 0x81A6 | ||||
#define GL_RG 0x8227 | ||||
#define GL_RG8 0x822B | ||||
#define GL_RG16 0x822C | ||||
#define GL_R16F 0x822D | ||||
#define GL_R32F 0x822E | ||||
#define GL_RG16F 0x822F | ||||
#define GL_RG32F 0x8230 | ||||
#define GL_RGBA32F 0x8814 | ||||
#define GL_RGBA16F 0x881A | ||||
#define GL_DEPTH24_STENCIL8 0x88F0 | ||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | ||||
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 | ||||
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 | ||||
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 | ||||
#define GL_SRGB_EXT 0x8C40 | ||||
#define GL_SRGB8_EXT 0x8C41 | ||||
#define GL_SRGB_ALPHA_EXT 0x8C42 | ||||
#define GL_SRGB8_ALPHA8_EXT 0x8C43 | ||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F | ||||
#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C | ||||
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D | ||||
/* EXT_framebuffer_sRGB */ | ||||
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 | ||||
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA | ||||
/* Texture Internal Formats */ | ||||
#define GL_DEPTH_COMPONENT 0x1902 | ||||
#define GL_DEPTH_STENCIL 0x84F9 | ||||
/* Textures */ | ||||
#define GL_TEXTURE_WRAP_S 0x2802 | ||||
#define GL_TEXTURE_WRAP_T 0x2803 | ||||
#define GL_TEXTURE_WRAP_R 0x8072 | ||||
#define GL_TEXTURE_MAG_FILTER 0x2800 | ||||
#define GL_TEXTURE_MIN_FILTER 0x2801 | ||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE | ||||
#define GL_TEXTURE_BASE_LEVEL 0x813C | ||||
#define GL_TEXTURE_MAX_LEVEL 0x813D | ||||
#define GL_TEXTURE_LOD_BIAS 0x8501 | ||||
#define GL_UNPACK_ALIGNMENT 0x0CF5 | ||||
/* Multitexture */ | ||||
#define GL_TEXTURE0 0x84C0 | ||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | ||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | ||||
/* Buffer objects */ | ||||
#define GL_ARRAY_BUFFER 0x8892 | ||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 | ||||
#define GL_STREAM_DRAW 0x88E0 | ||||
#define GL_STATIC_DRAW 0x88E4 | ||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869 | ||||
/* Render targets */ | ||||
#define GL_FRAMEBUFFER 0x8D40 | ||||
#define GL_READ_FRAMEBUFFER 0x8CA8 | ||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9 | ||||
#define GL_RENDERBUFFER 0x8D41 | ||||
#define GL_MAX_DRAW_BUFFERS 0x8824 | ||||
/* Draw Primitives */ | ||||
#define GL_POINTS 0x0000 | ||||
#define GL_LINES 0x0001 | ||||
#define GL_LINE_STRIP 0x0003 | ||||
#define GL_TRIANGLES 0x0004 | ||||
#define GL_TRIANGLE_STRIP 0x0005 | ||||
/* Query Objects */ | ||||
#define GL_QUERY_RESULT 0x8866 | ||||
#define GL_QUERY_RESULT_AVAILABLE 0x8867 | ||||
#define GL_SAMPLES_PASSED 0x8914 | ||||
/* Multisampling */ | ||||
#define GL_MULTISAMPLE 0x809D | ||||
#define GL_MAX_SAMPLES 0x8D57 | ||||
#define GL_SAMPLE_MASK 0x8E51 | ||||
#define GL_SAMPLES 0x80A9 | ||||
/* 3.2 Core Profile */ | ||||
#define GL_NUM_EXTENSIONS 0x821D | ||||
/* Debug Source */ | ||||
#define GL_DEBUG_SOURCE_API 0x8246 | ||||
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 | ||||
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 | ||||
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 | ||||
#define GL_DEBUG_SOURCE_APPLICATION 0x824A | ||||
#define GL_DEBUG_SOURCE_OTHER 0x824B | ||||
/* Debug Type */ | ||||
#define GL_DEBUG_TYPE_ERROR 0x824C | ||||
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D | ||||
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E | ||||
#define GL_DEBUG_TYPE_PORTABILITY 0x824F | ||||
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 | ||||
#define GL_DEBUG_TYPE_OTHER 0x8251 | ||||
/* Debug Severity */ | ||||
#define GL_DEBUG_SEVERITY_HIGH 0x9146 | ||||
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 | ||||
#define GL_DEBUG_SEVERITY_LOW 0x9148 | ||||
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B | ||||
/* In case this needs to be exported in a certain way... */ | ||||
#ifdef _WIN32 /* Windows OpenGL uses stdcall */ | ||||
#define GLAPIENTRY __stdcall | ||||
#else | ||||
#define GLAPIENTRY | ||||
#endif | ||||
/* Debug callback typedef */ | ||||
typedef void (GLAPIENTRY *DEBUGPROC)( | ||||
GLenum source, | ||||
GLenum type, | ||||
GLuint id, | ||||
GLenum severity, | ||||
GLsizei length, | ||||
const GLchar *message, | ||||
const void *userParam | ||||
); | ||||
/* Function typedefs */ | ||||
#define GL_EXT(ext) | ||||
#define GL_PROC(ext, ret, func, parms) \ | ||||
typedef ret (GLAPIENTRY *glfntype_##func) parms; | ||||
#define GL_PROC_EXT(ext, fallbacl, ret, func, parms) \ | ||||
typedef ret (GLAPIENTRY *glfntype_##func) parms; | ||||
#include "FNA3D_Driver_OpenGL_glfuncs.h" | ||||
/* glGetString is a bit different since we load it early */ | ||||
typedef const GLubyte* (GLAPIENTRY *glfntype_glGetString)(GLenum a); | ||||
#endif /* FNA3D_DRIVER_OPENGL_H */ | ||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */ | ||||