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FNA/lib/FNA3D/src/FNA3D_Driver_OpenGL.h
318 lines | 9.1 KiB | text/x-c | CLexer
/* FNA3D - 3D Graphics Library for FNA
*
* Copyright (c) 2020-2022 Ethan Lee
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#ifndef FNA3D_DRIVER_OPENGL_H
#define FNA3D_DRIVER_OPENGL_H
#include <stdint.h>
/* Types */
typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef unsigned int GLuint;
typedef int GLint;
typedef unsigned char GLubyte;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef char GLchar;
typedef uintptr_t GLsizeiptr;
typedef intptr_t GLintptr;
typedef unsigned char GLboolean;
/* Hint */
#define GL_DONT_CARE 0x1100
/* 0/1 */
#define GL_ZERO 0x0000
#define GL_ONE 0x0001
/* True/False */
#define GL_FALSE 0x0000
#define GL_TRUE 0x0001
/* Types */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_HALF_FLOAT 0x140B
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1_REV 0x8366
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_INT_24_8 0x84FA
/* Strings */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* Clear Mask */
#define GL_COLOR_BUFFER_BIT 0x4000
#define GL_DEPTH_BUFFER_BIT 0x0100
#define GL_STENCIL_BUFFER_BIT 0x0400
/* Enable Caps */
#define GL_SCISSOR_TEST 0x0C11
#define GL_DEPTH_TEST 0x0B71
#define GL_STENCIL_TEST 0x0B90
/* Points */
#define GL_POINT_SPRITE 0x8861
#define GL_COORD_REPLACE 0x8862
/* Polygons */
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_CULL_FACE 0x0B44
#define GL_POLYGON_OFFSET_FILL 0x8037
/* Texture Type */
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
/* Blend Mode */
#define GL_BLEND 0x0BE2
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
/* Equations */
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Comparisons */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* Stencil Operations */
#define GL_INVERT 0x150A
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
/* Wrap Modes */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
/* Filters */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* Attachments */
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
/* Texture Formats */
#define GL_RED 0x1903
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_RGB8 0x8051
#define GL_RGBA8 0x8058
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGBA16 0x805B
#define GL_BGRA 0x80E1
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_RG 0x8227
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_RGBA32F 0x8814
#define GL_RGBA16F 0x881A
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
/* EXT_framebuffer_sRGB */
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
/* Texture Internal Formats */
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_STENCIL 0x84F9
/* Textures */
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_UNPACK_ALIGNMENT 0x0CF5
/* Multitexture */
#define GL_TEXTURE0 0x84C0
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
/* Buffer objects */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_MAX_VERTEX_ATTRIBS 0x8869
/* Render targets */
#define GL_FRAMEBUFFER 0x8D40
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_RENDERBUFFER 0x8D41
#define GL_MAX_DRAW_BUFFERS 0x8824
/* Draw Primitives */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
/* Query Objects */
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_SAMPLES_PASSED 0x8914
/* Multisampling */
#define GL_MULTISAMPLE 0x809D
#define GL_MAX_SAMPLES 0x8D57
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLES 0x80A9
/* 3.2 Core Profile */
#define GL_NUM_EXTENSIONS 0x821D
/* Debug Source */
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
/* Debug Type */
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
/* Debug Severity */
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
/* In case this needs to be exported in a certain way... */
#ifdef _WIN32 /* Windows OpenGL uses stdcall */
#define GLAPIENTRY __stdcall
#else
#define GLAPIENTRY
#endif
/* Debug callback typedef */
typedef void (GLAPIENTRY *DEBUGPROC)(
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *message,
const void *userParam
);
/* Function typedefs */
#define GL_EXT(ext)
#define GL_PROC(ext, ret, func, parms) \
typedef ret (GLAPIENTRY *glfntype_##func) parms;
#define GL_PROC_EXT(ext, fallbacl, ret, func, parms) \
typedef ret (GLAPIENTRY *glfntype_##func) parms;
#include "FNA3D_Driver_OpenGL_glfuncs.h"
/* glGetString is a bit different since we load it early */
typedef const GLubyte* (GLAPIENTRY *glfntype_glGetString)(GLenum a);
#endif /* FNA3D_DRIVER_OPENGL_H */
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */