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Commit Description:
Tidy code.
Commit Description:
Tidy code.
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TODO.taskpaper
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Add TODOs (also kind of roadmap).
r48
Gameplay:
Money:
Add VS Code tasks.
r63 - Add basic subsidy @milestone(1: Basic Money) @done(2021-01-27)
Update TODOs.
r55 - Basic Balance sheet
Add VS Code tasks.
r63 - Basic balance sheet @milestone(1: Basic Money)
- Basic display @done(2021-01-27)
- Movement @done(2021-01-27)
- Close button @done(2021-01-28)
- Better appearance
- Money graph @maybe
Update TODOs.
r103 Procgen:
Update TODOs.
r94 short phase, maybe?
Update TODOs.
r103 - Add some procedurally generated dialog @maybe @milestone(2: Procgen)
Update TODOs.
r129 - Add some procedurally generated newspaper @maybe @milestone(2: Procgen) @done(2021-03-15)
Update TODOs.
r103 - Basic NEWS tab @milestone(2: Procgen)
Update TODOs.
r129 - Different tabs for different sources @done(2021-02-21)
Update TODOs.
r103 Straight-ahead news, tabloid, and something environmental?
Add some TODOs recovered from swapfile.
r128 - Write a small number of testing @done(2021-03-15)
Update TODOs.
r129 - Write five stories for each source
- Arborist
Add updates.
r145 - Wire @done(2021-03-22)
Update TODOs.
r129 - True
Add updates.
r145 - Figure out update interval @done(2021-03-22)
Update TODOs.
r129 - Better NEWS tab
- Images for some stories
- More stories—a dozen for each source?
Add TODOs (also kind of roadmap).
r48 Logging:
Update TODOs.
r202 - Add contract struct @milestone(3: Contracts) @nvm
Make unused contracts expire.
r218 - Add tree simulation @milestone(3: Contracts) @done(2021-04-27)
Update TODOs.
r217 - Add contract generation @milestone(3: Contracts) @done(2021-04-12)
Make contract generation more varied.
r203 - Outline reserved areas @milestone(3: Contracts) @done(2021-04-09)
Update TODOs and README.
r130 - Add company images @milestone(3: Contracts) @maybe
Add TODOs (also kind of roadmap).
r48 Trees:
Appearance tweaks.
r53 - Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27)
Add TODOs (also kind of roadmap).
r48 - Add basic age simulation
- Biodiversity @maybe
- Research agreements @maybe
Add VS Code tasks.
r63 - Forest rangers allocatable as law enforcement? @maybe
Have to think about thematic implications
Update TODOs.
r216 - Have an "enforce trespassing" policy
Seems like a good way to get started?
Reduces cost of vandalism repair?
- Sell Firewood?
Add VS Code tasks.
r63 Staff:
- Ranger staffing? @maybe @milestone(1: Basic Money)
- Staffing window
- Ranger allocation
Update TODOs and README.
r130 - Set employee salaries, leave, etc. @maybe
Add VS Code tasks.
r63 - Figure out roles: ranger, educator, researcher?
Don't want to be too derivative
Update TODOs.
r103 - Employee training mechanic @maybe
Add TODOs (also kind of roadmap).
r48 Leisure:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
r244 - Add way to mark off area for leisure @milestone(6: Leisure)
- Basic satisfaction @milestone(6: Leisure)
Add TODOs (also kind of roadmap).
r48 - Set
End games/outcomes:
- Financial mismanagement @milestone(5: Events)
- Figure out threshold
- Self-sufficient
i.e., no need for subsidy
May not be ending
- Forest mismanagement @milestone(5: Events)
- Figure out threshold
- High biodiversity? @maybe
- High satisfaction
- Figure out how to differentiate this from forest health
- Hat Trick: Satisfaction, Forest Health, **and** Self-Sustaining
- Figure out extent that this should even be possible?
Thematically, maybe dubious?
On the other hand, could be something that requires luck
It's possible in SimSafari
Update TODOs.
r94 - Land repatriation to indigenous @maybe
Like the acknowledgement, don't want it to be too white savior-y (although obv. player isn't necessarily white)
Add TODOs (also kind of roadmap).
r48 - Research center @maybe
-
Update TODOs.
r94 Community:
Differing reputation with different groups. Could mix more and less political.
Don't want to go too Democracy 3/4: being able to affect the group size via policy is probably out. (Groups being intersectional might work, but is kind of tricky.)
Maybe a procedurally generated set of groups with some hard-coded elements? E.g.,
Update TODOs.
r103
Add TODOs (also kind of roadmap).
r48 Misc:
- Assistant commentary @milestone(5: Events)
Need to ensure it's not annoying
Update TODOs.
r94 - Basic random events @milestone(5: Events)
Add TODOs (also kind of roadmap).
r48 - Tree planting campaign
- Friends of the park fundraiser
Update TODOs.
r94 - Federal grant
- Celebrity visit
- Disasters @maybe
- Fire
would probably have to animate
- Disease
Update TODOs.
r103 - Photos for dialog?
Update TODOs.
r245 - Graphs window
Could use ImPlot for this
Add TODOs (also kind of roadmap).
r48
Structure:
- Add modes @milestone(5: Events)
- Refactor stuff out of FNAGame
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
r244 - Saving @prototyped @milestone(4: Beginning)
Update TODOs.
r216 - Encompass @maybe @done(2021-04-03)
Update TODOs.
r94 Currently thinking about a hybrid model where the Simulation class receives a lot of the events from Encompass. so things like Events, Contracts, and Research agreements are handled by Encompass. Perhaps Input, too?
Update TODOs.
r103 - Ensure library loads
- Windows
Update TODOs.
r213 - Linux @done(2021-04-19)
Update TODOs.
r216 - macOS @done(2021-04-27)
Update TODOs.
r213 Technically done
Update TODOs.
r103 - Decide how to handle ImGUI ref parameters
Basically have to decide whether to embrace its style or go toward a more functional approach
Make unused contracts expire.
r218 - Change conversation to use ImGui
- Rearchitect to avoid giving everything access to Simulation
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
r244 - Add a start screen @milestone(4: Beginning)
- Add a create park dialog @milestone(4: Beginning)
- Procgen park names (that player can override)
- Button to generate new name?
- Allow player to choose title @maybe
Some possibilities: Mr., Ms., Mx., Director, Dr., Professor, Miss, Col., Herr Dr. Dr. nothing, custom
Might be fun to have tiny acknowledgement of choice — probably dialog only, no mechanical change. (E.g., a researcher might allude to you having a PhD. or an enby character might say something comiserating.)
- Allow player to choose difficulty
I'm thinking: Easy would be constant subsidy, Medium would be declining subsidy, and Hard would be none.
Could name them Benevolent, Austerity, and Hostility? Or Conservationist, Austerity, Libertarian? (Maybe too pointed!) I kind of like describing these as the government's "orientation" or "attitude" toward park.
- Allow player to choose profile image @maybe
Same style as rest of the game (dithered b&w, at least right now)
- Basic In-game menu @milestone(4: Beginning)
At minimum, New Game, Quit, and Quit to Menu
- Graphics options
- Add to in-game menu
- Additional in-game menu
- Save
- Save & Quit
Update TODOs.
r94
Add TODOs (also kind of roadmap).
r48 Other features:
Accessibility:
- Verify contrast
Revisions to TODO.
r64 - Option to Increase display size
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
r244 - Option to Turn off bad outcomes or disasters @maybe
- Dyslexic-friendly font @maybe
- Screen reader support @maybe
Would probably be a big undertaking (sort of opposite to the web, where things tend to be accessible unless you start reimplenting things or going more advanced)
- Investigate .NET support for screen readers
- Ask on social media
- Moontools Discord
- FNA Discord
- Mastodon
- Figure out a good screen reader to use for testing
- macOS
- Windows
- Linux
- Look for prior art
- Add a "describe" button/key that speaks the current scene @maybe
-
Revisions to TODO.
r64 - Option to Turn off bad outcomes or disasters?
Update TODOs.
r205 - No fees when contracts break
- Contracts go dormant instead of ending.
Add TODOs (also kind of roadmap).
r48 Other QoL things:
- Adjust display size
- Toggle trees translucency
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
r244 Right now we hide trees outright, which probably should be limited to debugging
Update TODOs.
r103 - Right click to center
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
r244 Internationalization:
- Probably won't pay to translate or anything, but should consider setting up the structure @maybe @milestone(4: Beginning)
If nothing else, might be useful for future projects.
Add some TODOs recovered from swapfile.
r128 Bugs:
Graphics:
- Trees jump around when pressing show/hide grid
- Trees sometimes
- Sometimes framerate jumps to 180-200 fps. (Better than reverse, but kinda weird)
Update TODOs.
r213 Misc:
- Exits are messy (does Encompass add threading?)
[xcb] Unknown sequence number while appending request
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
dotnet: ../../src/xcb_io.c:145: append_pending_request: Assertion `!xcb_xlib_unknown_seq_number' failed.
Aborted (core dumped)