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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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SpriteFontPlus/src/FontStashSharp/FontAtlasNode.cs
12 lines | 199 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 using System.Runtime.InteropServices;
namespace FontStashSharp
{
[StructLayout(LayoutKind.Sequential)]
internal struct FontAtlasNode
{
public int X;
public int Y;
public int Width;
}
}