Description:
Clean up some constants and add comments.
Commit status:
[Not Reviewed]
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r535:0d56136b7883 -

@@ -1,4 +1,4
1 using System;
1 using System;
2 2 using System.Collections.Generic;
3 3
4 4 namespace isometricparkfna
@@ -15,7 +15,15
15 15 public int ZoneHeight = 10;
16 16
17 17
18 public int MapMultiplier; //Adjusts for larger maps.
18 //These coefficients modify values I set based on the original 50x50 maps.
19 //Eventually I'll probably allow for multiple map sizes, so instead of changing those constants,
20 //I'm adding a multiplier based on the size of the map.
21 //
22 //What's the difference between these two multipliers?
23 //If you double the sides of the map, the linear multiplier is 2,
24 //but the area multiplier is 4 (2 x 2).
25 public int LinearMultiplier;
26 public int AreaMultiplier;
19 27
20 28 public int tree_count
21 29 {
@@ -58,7 +66,8
58 66
59 67 this.cells = new List<List<Cell>>();
60 68
61 this.MapMultiplier = (int)(((this.MapWidth / 50) + (this.MapHeight / 50)) / 2);
69 this.LinearMultiplier = (int)(((this.MapWidth / 50) + (this.MapHeight / 50)) / 2);
70 this.AreaMultiplier = (int)((this.MapWidth * this.MapHeight) / (50 * 50));
62 71
63 72 for (int i = 0; i < height; i++)
64 73 {
@@ -117,7 +126,7
117 126 return MathUtils.BetweenExclusive(x, 0, MapWidth - 1) && MathUtils.BetweenExclusive(y, 0, MapHeight - 1);
118 127 }
119 128
120 public System.Collections.Generic.IEnumerable<Cell> iterate_neighbors(int x, int y)
129 public System.Collections.Generic.IEnumerable<Cell> iterate_neighbor_cells(int x, int y)
121 130 {
122 131 //iterates over neighbors (clockwise starting at noon/midnight)
123 132 if (inBounds(x, y + 1))
@@ -154,10 +163,20
154 163 }
155 164 }
156 165
166 public System.Collections.Generic.IEnumerable<Cell> iterate_neighbors(int x, int y)
167 {
168 foreach (Cell neighbor in this.iterate_neighbor_cells(x, y))
169 {
170 if (neighbor.HasTree) {
171 yield return neighbor;
172 }
173 }
174 }
175
157 176 private int countNeighbors(int x, int y)
158 177 {
159 178 int count = 0;
160 foreach (Cell neighbor in this.iterate_neighbors(x, y))
179 foreach (Cell neighbor in this.iterate_neighbor_cells(x, y))
161 180 {
162 181 if (neighbor.HasTree) {
163 182 count++;
@@ -31,8 +31,6
31 31 private int MapWidth;
32 32 private int MapHeight;
33 33
34 private int MapMultiplier; //Adjustment factor for larger maps
35
36 34 private Simulation simulation;
37 35 private Grammar grammar;
38 36
@@ -47,7 +45,6
47 45 this.simulation = simulation;
48 46 this.grammar = grammar;
49 47
50 this.MapMultiplier = this.simulation.map.MapMultiplier;
51 48 }
52 49 private Vector2 FindStart(HashSet<Vector2> occupied_squares)
53 50 {
@@ -72,7 +69,7
72 69 var squares_to_add = new HashSet<Vector2>();
73 70
74 71 var attempts = 0;
75 var maxAttempts = max_size * this.MapMultiplier * 10;
72 var maxAttempts = max_size * this.simulation.map.LinearMultiplier * 10;
76 73
77 74 while (squares.Count < max_size)
78 75 {
@@ -144,10 +141,10
144 141 var image_index = random_generator.Next(1, 7);
145 142
146 143 int max_squares = (organization_type, message.min_squares) switch {
147 (OrganizationType.Family, null) => random_generator.Next(50, 100 * this.MapMultiplier),
148 (OrganizationType.LargeCorporation, null) => random_generator.Next(90, 250 * this.MapMultiplier),
149 (OrganizationType.Cooperative, null) => random_generator.Next(50, 75 * this.MapMultiplier),
150 (_, null) => random_generator.Next(DEFAULT_MIN_SQUARES, DEFAULT_SQUARES * this.MapMultiplier),
144 (OrganizationType.Family, null) => random_generator.Next(50, 100 * this.simulation.map.LinearMultiplier),
145 (OrganizationType.LargeCorporation, null) => random_generator.Next(90, 250 * this.simulation.map.LinearMultiplier),
146 (OrganizationType.Cooperative, null) => random_generator.Next(50, 75 * this.simulation.map.LinearMultiplier),
147 (_, null) => random_generator.Next(DEFAULT_MIN_SQUARES, DEFAULT_SQUARES * this.simulation.map.LinearMultiplier),
151 148 _ => (message.max_squares == 0) ? DEFAULT_SQUARES : message.max_squares
152 149 };
153 150
@@ -66,6 +66,8
66 66 public const int MAX_TREES_TO_PLANT = 25;
67 67 public const int MAX_TREES_TO_CLEAR = 25;
68 68
69 public const decimal STARTING_FUNDS = 100_000M;
70
69 71 public SimulationBridgeEngine BridgeEngine { get; private set; }
70 72
71 73 public decimal Subsidy {
@@ -244,7 +246,7
244 246 this.DateTime = new DateTime(START_YEAR, START_MONTH, START_DAY);
245 247
246 248 this.map = new CellMap(width, height);
247 this.money = 100000M;
249 this.money = STARTING_FUNDS;
248 250 this.millisecondsPerAdvance = millisecondsPerAdvance;
249 251
250 252 this.paused = true;
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