Description:
Unpause when dialog ends.
Commit status:
[Not Reviewed]
References:
Comments:
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r461:195b2dcc9f2d -

@@ -18,7 +18,7
18 18 typeof(SelectMessage),
19 19 typeof(JumpCameraMessage),
20 20 typeof(GameStateMessage),
21 typeof(GameStateMessage),
21 typeof(GameRateMessage),
22 22 typeof(SetResolutionMessage),
23 23 typeof(SetFontMessage),
24 24 typeof(SetTrespassingPolicyMessage),
@@ -51,6 +51,7
51 51 public List<SetDialogMessage> setDialogMessages;
52 52 public List<DialogChoiceMessage> dialogChoiceMessages;
53 53 public List<SetOptionMessage> setOptionMessages;
54 public List<GameRateMessage> gameRateMessages;
54 55
55 56 bool showBudget { get; }
56 57 bool showForest { get; }
@@ -98,6 +99,8
98 99 this.setDialogMessages = new List<SetDialogMessage>();
99 100 this.dialogChoiceMessages = new List<DialogChoiceMessage>();
100 101 this.setOptionMessages = new List<SetOptionMessage>();
102 this.gameRateMessages = new List<GameRateMessage>();
103
101 104 this.windowStatuses = new Dictionary<Window, bool>();
102 105
103 106 this.showContractIndicator = false;
@@ -194,6 +197,11
194 197 SendMessage(message);
195 198 }
196 199
200 foreach (var message in this.gameRateMessages)
201 {
202 SendMessage(message);
203 }
204
197 205 foreach (var message in this.setOptionMessages)
198 206 {
199 207 foreach (var entity in ReadEntities<OptionsComponent>())
@@ -259,6 +267,7
259 267 this.setTextVariableMessages.Clear();
260 268 this.setDialogMessages.Clear();
261 269 this.dialogChoiceMessages.Clear();
270 this.gameRateMessages.Clear();
262 271 this.setOptionMessages.Clear();
263 272 }
264 273 }
@@ -149,13 +149,12
149 149 NewGameWindow.Render(this.BridgeEngine.font, this.BridgeEngine.italicFont, this.BridgeEngine);
150 150 break;
151 151 case Window.Dialog:
152
153 dialog_count++;
152 dialog_count++;
154 153
155 154
156 155 if (HasComponent<ImageComponent>(entity))
157 156 {
158 image_index = GetComponent<ImageComponent>(entity).ImageIndex;
157 image_index = GetComponent<ImageComponent>(entity).ImageIndex;
159 158 }
160 159 else
161 160 {
@@ -185,8 +184,7
185 184 if (dialogNode.Hydrated)
186 185 {
187 186 var show = true;
188 var paused = true;
189 DialogInterface.RenderDialog(dialogEntity, this.BridgeEngine, ref show, ref paused, this.BridgeEngine.font, dialogNode, image_index);
187 DialogInterface.RenderDialog(dialogEntity, this.BridgeEngine, ref show, this.BridgeEngine.font, dialogNode, image_index);
190 188 dialog_open = true;
191 189 }
192 190 Logging.Trace(String.Format("{0} dialogs (open? {1}).", dialog_count, dialog_open));
@@ -132,8 +132,9
132 132 }
133 133
134 134 public static void RenderDialog(Entity entity,
135 ImGuiWindowBridgeEngine bridgeEngine, ref bool show, ref bool paused, ImFontPtr font, DialogComponent dialogComponent, int imageIndex)
135 ImGuiWindowBridgeEngine bridgeEngine, ref bool show, ImFontPtr font, DialogComponent dialogComponent, int imageIndex)
136 136 {
137 var paused = true;
137 138 if (show)
138 139 {
139 140 ImGui.PushFont(font);
@@ -224,6 +225,11
224 225 StyleSets.defaultSet.pop();
225 226 ImGui.PopFont();
226 227 }
228 if (!paused)
229 {
230 bridgeEngine.gameRateMessages.Add(new GameRateMessage{
231 paused = paused});
232 }
227 233 }
228 234 }
229 235 }
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