Description:
Misc foundational changes: UpdateTime and gdm fields.
Commit status:
[Not Reviewed]
References:
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1 | NO CONTENT: modified file, binary diff hidden |
@@ -51,7 +51,7 | |||
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51 | 51 | "frameworks": { |
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52 | 52 | "net45": { |
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53 | 53 | "targetAlias": "net45", |
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54 |
"runtimeIdentifierGraphPath": "/usr/local/share/dotnet/sdk/5.0.10 |
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54 | "runtimeIdentifierGraphPath": "/usr/local/share/dotnet/sdk/5.0.102/RuntimeIdentifierGraph.json" | |
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55 | 55 | } |
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56 | 56 | } |
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57 | 57 | } |
@@ -65,7 +65,7 | |||
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65 | 65 | "frameworks": { |
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66 | 66 | "net45": { |
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67 | 67 | "targetAlias": "net45", |
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68 |
"runtimeIdentifierGraphPath": "/usr/local/share/dotnet/sdk/5.0.10 |
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68 | "runtimeIdentifierGraphPath": "/usr/local/share/dotnet/sdk/5.0.102/RuntimeIdentifierGraph.json" | |
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69 | 69 | } |
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70 | 70 | } |
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71 | 71 | } |
@@ -1,6 +1,6 | |||
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1 | 1 | { |
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2 | 2 | "version": 2, |
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3 | "dgSpecHash": "sLS5t/lm8+OjmBMUSq4Oa+qj1nmlP4hv1nbhrDkCyh4cFv0feKffMuOUJCnVyo3CemM3wJ8x9kse/rI52oJ1pQ==", | |
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3 | "dgSpecHash": "QbljAP9YfnlfGt9DK+paIbf2KN67CHfFFP459FIA09f6Vs2u4/bm6jOZkhaagMtqNxlEucQ1En4ss24qjT71BA==", | |
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4 | 4 | "success": true, |
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5 | 5 | "projectFilePath": "/Users/alys/repos/isometric-park-fna/SpriteFontPlus/src/SpriteFontPlus.FNA.csproj", |
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6 | 6 | "expectedPackageFiles": [], |
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@@ -20,7 +20,7 | |||
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20 | 20 | public Vector2 mouseGrid; |
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21 | 21 | public Boolean hasTree; |
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22 | 22 | public int tilesDrawn; |
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23 | ||
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23 | internal object updateTime; | |
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24 | 24 | } |
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25 | 25 | |
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26 | 26 | public class DebugWindow |
@@ -39,6 +39,8 | |||
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39 | 39 | int frameCounter = 0; |
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40 | 40 | TimeSpan elapsedTime = TimeSpan.Zero; |
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41 | 41 | TimeSpan drawTime = TimeSpan.Zero; |
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42 | TimeSpan updateTime = TimeSpan.Zero; | |
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43 | ||
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42 | 44 | Queue<float> past_fps = new Queue<float>(100); |
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43 | 45 | int tilesDrawn = 0; |
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44 | 46 | |
@@ -77,6 +79,7 | |||
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77 | 79 | private Grammar grammar; |
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78 | 80 | private string output; |
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79 | 81 | private bool showSecond = true; |
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82 | private GraphicsDeviceManager gdm; | |
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80 | 83 | |
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81 | 84 | private static void Main(string[] args) |
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82 | 85 | { |
@@ -97,7 +100,7 | |||
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97 | 100 | } |
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98 | 101 | ; |
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99 | 102 | #endif |
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100 |
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103 | this.gdm = new GraphicsDeviceManager(this) | |
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101 | 104 | { |
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102 | 105 | |
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103 | 106 | // Typically you would load a config here... |
@@ -799,6 +802,7 | |||
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799 | 802 | pastFps = past_fps.ToArray(), |
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800 | 803 | cameraPosition = camera.position, |
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801 | 804 | drawTime = this.drawTime, |
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805 | updateTime = this.updateTime, | |
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802 | 806 | treeCount = this.simulation.map.tree_count, |
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803 | 807 | mouseGrid = this.mouseGrid, |
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804 | 808 | hasTree = has_tree, |
@@ -821,14 +825,17 | |||
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821 | 825 | additionalInfo.Add("Tracery Test", this.output); |
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822 | 826 | debugWindow.Layout(debugInfo, additionalInfo, ref show_another_window); |
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823 | 827 | |
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824 | //String[] messages = { "Message1", "Message2" }; | |
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828 | ||
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829 | debugWindow.ImGuiLayout(); | |
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825 | 830 | |
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826 | //DialogOption[] dialog = { new DialogOption{ response="Welcome to your new park, director! You can use the mouse or arrow keys to move around, and the plus and minus keys to zoom in and out.", choice="Okay" }, | |
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827 | // new DialogOption{ response="Make sure that you keep visitors happy and the budget in the black! You're currently getting an annual grant out of my budget—it'd sure be nice if you park were self-sufficient so we could drop that expense!", choice="And I need to keep the forest healthy, too, right?" }, | |
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828 | // new DialogOption{ response="Oh yeah, of course.", choice="..." }}; | |
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831 | //String[] messages = { "Message1", "Message2" }; | |
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832 | ||
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833 | //DialogOption[] dialog = { new DialogOption{ response="Welcome to your new park, director! You can use the mouse or arrow keys to move around, and the plus and minus keys to zoom in and out.", choice="Okay" }, | |
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834 | // new DialogOption{ response="Make sure that you keep visitors happy and the budget in the black! You're currently getting an annual grant out of my budget—it'd sure be nice if you park were self-sufficient so we could drop that expense!", choice="And I need to keep the forest healthy, too, right?" }, | |
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835 | // new DialogOption{ response="Oh yeah, of course.", choice="..." }}; | |
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829 | 836 | |
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830 | 837 | |
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831 |
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838 | if (this.currentNode != null) | |
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832 | 839 | { |
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833 | 840 | this.currentNode = DialogInterface.RenderDialog(ref this.showInitial, |
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834 | 841 | ref this.simulation.paused, debugWindow.monoFont, this.currentNode); |
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