Description:
Finally fix overflow issue for good.
Commit status:
[Not Reviewed]
References:
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Comments:
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Unresolved TODOs:
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@@ -613,8 +613,8 | |||
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613 | 613 | //Unfortunately this is tileset dependent and pretty awkward to type out :( |
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614 | 614 | var northwest = (x != 0 && (cells[x-1][y].Status == CellStatus.Water)); |
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615 | 615 | var northeast = (y != 0 && (cells[x][y-1].Status == CellStatus.Water)); |
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616 | var southwest = cells[x][y+1].Status == CellStatus.Water; | |
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617 | var southeast = cells[x+1][y].Status == CellStatus.Water; | |
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616 | var southwest = (y < (this.simulation.map.MapHeight-1) && cells[x][y+1].Status == CellStatus.Water); | |
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617 | var southeast = (x < (this.simulation.map.MapWidth-1) && cells[x+1][y].Status == CellStatus.Water); | |
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618 | 618 | |
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619 | 619 | |
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620 | 620 | if (northwest && northeast && southwest && southeast) { |
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