Description:
Add tree clearing parameter.
Commit status:
[Not Reviewed]
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@@ -72,7 +72,7 | |||||
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72 |
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72 | ||
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73 | } |
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73 | } |
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74 |
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74 | ||
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75 | public System.Collections.IEnumerable tree_cells() |
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75 | public System.Collections.Generic.IEnumerable<Cell> tree_cells() |
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76 | { |
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76 | { |
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77 | foreach (List<Cell> row in cells) |
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77 | foreach (List<Cell> row in cells) |
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78 | { |
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78 | { |
@@ -86,7 +86,7 | |||||
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86 | } |
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86 | } |
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87 | } |
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87 | } |
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88 |
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88 | ||
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89 | public System.Collections.IEnumerable tree_cells(int zone) |
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89 | public System.Collections.Generic.IEnumerable<Cell> tree_cells(int zone) |
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90 | { |
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90 | { |
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91 | foreach (List<Cell> row in cells) |
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91 | foreach (List<Cell> row in cells) |
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92 | { |
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92 | { |
@@ -100,7 +100,7 | |||||
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100 | } |
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100 | } |
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101 | } |
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101 | } |
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102 |
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102 | ||
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103 | public System.Collections.IEnumerable iterate_cells() |
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103 | public System.Collections.Generic.IEnumerable<Cell> iterate_cells() |
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104 | { |
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104 | { |
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105 | foreach (List<Cell> row in cells) |
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105 | foreach (List<Cell> row in cells) |
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106 | { |
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106 | { |
@@ -116,7 +116,7 | |||||
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116 | return MathUtils.Between(x, 0, MapWidth - 1) && MathUtils.Between(y, 0, MapHeight - 1); |
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116 | return MathUtils.Between(x, 0, MapWidth - 1) && MathUtils.Between(y, 0, MapHeight - 1); |
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117 | } |
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117 | } |
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118 |
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118 | ||
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119 | private System.Collections.IEnumerable iterate_neighbors(int x, int y) |
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119 | private System.Collections.Generic.IEnumerable<Cell> iterate_neighbors(int x, int y) |
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120 | { |
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120 | { |
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121 | //iterates over neighbors (clockwise starting at noon/midnight) |
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121 | //iterates over neighbors (clockwise starting at noon/midnight) |
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122 | if (inBounds(x, y + 1)) |
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122 | if (inBounds(x, y + 1)) |
@@ -164,7 +164,7 | |||||
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164 | return count; |
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164 | return count; |
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165 | } |
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165 | } |
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166 |
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166 | ||
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167 | public System.Collections.IEnumerable iterate_cells_with_neighbors(int neighbors) |
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167 | public System.Collections.Generic.IEnumerable<Cell> iterate_cells_with_neighbors(int neighbors) |
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168 | { |
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168 | { |
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169 | for (int i = 0; i < MapHeight; i++) |
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169 | for (int i = 0; i < MapHeight; i++) |
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170 | { |
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170 | { |
@@ -18,9 +18,11 | |||||
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18 | //expenses |
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18 | //expenses |
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19 | public decimal upkeep; |
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19 | public decimal upkeep; |
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20 | public decimal tree_planting; |
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20 | public decimal tree_planting; |
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21 | public decimal tree_clearing; | ||
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21 |
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22 | ||
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22 |
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23 | ||
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23 | public decimal final_money; |
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24 | public decimal final_money; |
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25 | public decimal cashflow; | ||
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24 |
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26 | ||
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25 |
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27 | ||
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26 | //misc |
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28 | //misc |
@@ -137,7 +139,16 | |||||
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137 | _tree_planting = MathUtils.Clamp(value, 0, 25); |
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139 | _tree_planting = MathUtils.Clamp(value, 0, 25); |
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138 | } |
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140 | } |
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139 | } |
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141 | } |
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140 |
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142 | public int _tree_clearing = 5; | |
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143 | public int tree_clearing | ||
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144 | { | ||
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145 | get { | ||
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146 | return _tree_clearing; | ||
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147 | } | ||
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148 | set { | ||
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149 | _tree_clearing = MathUtils.Clamp(value, 0, 25); | ||
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150 | } | ||
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151 | } | ||
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141 |
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152 | ||
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142 |
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153 | ||
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143 |
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154 | ||
@@ -198,6 +209,18 | |||||
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198 | } |
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209 | } |
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199 | } |
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210 | } |
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200 |
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211 | ||
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212 | int trees_to_clear = this.tree_clearing; | ||
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213 | |||
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214 | IEnumerator<Cell> neigh = this.map.iterate_cells_with_neighbors(7).GetEnumerator(); | ||
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215 | |||
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216 | while (trees_to_clear > 0 && neigh.Current != null) | ||
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217 | { | ||
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218 | Cell current = neigh.Current; | ||
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219 | current.hasTree = false; | ||
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220 | neigh.MoveNext(); | ||
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221 | trees_to_clear -= 1; | ||
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222 | } | ||
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223 | |||
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201 | //this.money -= (this.map.tree_count * 1); |
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224 | //this.money -= (this.map.tree_count * 1); |
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202 | //this.money += 1000; |
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225 | //this.money += 1000; |
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203 |
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226 | ||
@@ -208,7 +231,8 | |||||
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208 | trees = this.map.tree_count, |
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231 | trees = this.map.tree_count, |
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209 | subsidy = 1000, |
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232 | subsidy = 1000, |
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210 | upkeep = this.map.tree_count * 1, |
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233 | upkeep = this.map.tree_count * 1, |
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211 | tree_planting = this.tree_planting * 100 |
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234 | tree_planting = this.tree_planting * 100, |
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235 | tree_clearing = this.tree_clearing * 100 | ||
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212 | }; |
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236 | }; |
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213 |
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237 | ||
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214 |
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238 | ||
@@ -220,11 +244,12 | |||||
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220 | { |
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244 | { |
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221 |
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245 | ||
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222 | this.money = budget.money |
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246 | this.money = budget.money |
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223 | - (budget.upkeep + budget.tree_planting) |
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247 | - (budget.upkeep + budget.tree_planting + budget.tree_clearing) |
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224 | + (budget.subsidy); |
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248 | + (budget.subsidy); |
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225 |
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249 | ||
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226 |
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250 | ||
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227 | budget.final_money = this.money; |
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251 | budget.final_money = this.money; |
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252 | budget.cashflow = budget.final_money - budget.money; | ||
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228 |
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253 | ||
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229 | return budget; |
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254 | return budget; |
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230 | } |
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255 | } |
@@ -107,8 +107,19 | |||||
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107 | batch.DrawString(font, String.Format("EXPENSES", this.budget.upkeep), new Vector2(x, bar_height * 9 + y), Color.Black); |
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107 | batch.DrawString(font, String.Format("EXPENSES", this.budget.upkeep), new Vector2(x, bar_height * 9 + y), Color.Black); |
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108 | batch.DrawString(font, String.Format("Upkeep.................${0:}....${1:}", this.budget.upkeep, this.previous_budget.upkeep), new Vector2(x, bar_height * 10 + y), Color.Black); |
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108 | batch.DrawString(font, String.Format("Upkeep.................${0:}....${1:}", this.budget.upkeep, this.previous_budget.upkeep), new Vector2(x, bar_height * 10 + y), Color.Black); |
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109 | batch.DrawString(font, String.Format("Tree Planting..........${0:}....${1:}", this.budget.tree_planting, this.previous_budget.tree_planting), new Vector2(x, bar_height * 11 + y), Color.Black); |
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109 | batch.DrawString(font, String.Format("Tree Planting..........${0:}....${1:}", this.budget.tree_planting, this.previous_budget.tree_planting), new Vector2(x, bar_height * 11 + y), Color.Black); |
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110 | batch.DrawString(font, String.Format("Tree Clearing..........${0:}....${1:}", this.budget.tree_clearing, this.previous_budget.tree_clearing), new Vector2(x, bar_height * 12 + y), Color.Black); | ||
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110 |
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111 | ||
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111 | batch.DrawString(font, String.Format("Ending Funds.........${0:}....${1:}", this.budget.final_money, this.previous_budget.final_money), new Vector2(x, bar_height * 14 + y), Color.Black); |
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112 | Color cashflow_color = Color.Black; |
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113 | if (this.budget.cashflow < 0) { | ||
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114 | cashflow_color = Color.Red; | ||
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115 | } | ||
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116 | Color final_color = Color.Black; | ||
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117 | if (this.budget.final_money < 0) { | ||
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118 | final_color = Color.Red; | ||
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119 | } | ||
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120 | |||
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121 | batch.DrawString(font, String.Format("Cashflow.............${0:}....${1:}", this.budget.cashflow, this.previous_budget.cashflow), new Vector2(x, bar_height * 14 + y), cashflow_color); | ||
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122 | batch.DrawString(font, String.Format("Ending Funds.........${0:}....${1:}", this.budget.final_money, this.previous_budget.final_money), new Vector2(x, bar_height * 15 + y), final_color); | ||
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112 |
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123 | ||
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113 |
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124 | ||
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114 | FilledRectangle.drawFilledRectangle(batch, new Rectangle(50, 50, 50, 50), new Color (0, 0,0, 0), 0.99f); |
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125 | FilledRectangle.drawFilledRectangle(batch, new Rectangle(50, 50, 50, 50), new Color (0, 0,0, 0), 0.99f); |
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