Description:
More appearance tweaks.
Commit status:
[Not Reviewed]
References:
Comments:
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r54:36abe49bfc0b -

1 NO CONTENT: modified file, binary diff hidden
@@ -63,13 +63,17
63 63
64 64 public void draw(SpriteBatch batch)
65 65 {
66
67
66 68 int bar_height = 25;
67 69 int height = 500;
68 70
69 71 FilledRectangle.drawFilledRectangle(batch, new Rectangle(x - 20, y+bar_height, 20, height), Color.White);
72 Line.drawLine(batch, new Vector2(x, y + bar_height), new Vector2(x, y + bar_height + height), Color.Gray);
70 73 FilledRectangle.drawFilledRectangle(batch, new Rectangle(x + 700, y+bar_height, 20, height), Color.White);
74 Line.drawLine(batch, new Vector2(x + 700, y + bar_height), new Vector2(x + 700, y + bar_height + height), Color.Gray);
71 75
72 for (int i = 1; i < (height / bar_height); i++)
76 for (int i = 1; i <= (height / bar_height); i++)
73 77 {
74 78 Rectangle position = new Rectangle(this.x, bar_height * i + this.y,
75 79 700, bar_height);
@@ -97,6 +101,10
97 101
98 102 batch.DrawString(font, String.Format("Ending Funds.........${0:}", this.budget.final_money), new Vector2(x, bar_height * 11 + y), Color.Black);
99 103
104
105 FilledRectangle.drawFilledRectangle(batch, new Rectangle(50, 50, 50, 50), new Color (0, 0,0, 0), 0.99f);
106
107
100 108 }
101 109 }
102 110 }
@@ -473,6 +473,8
473 473
474 474 protected void drawTileAt(int x, int y, int tileIndex, int height, float depth)
475 475 {
476
477
476 478 /*
477 479 Vector2 firstSquare = Vector2.Zero;
478 480 Vector2 squareOffset = Vector2.Zero;
@@ -815,7 +817,7
815 817 #region budget
816 818
817 819 if (this.showBudget)
818 {
820 {
819 821 budgetWindow.draw(batch);
820 822
821 823 }
@@ -824,6 +826,9
824 826
825 827 batch.End();
826 828
829
830
831
827 832 #region debug_window
828 833 //Calcs for debug window:
829 834 if ((this.frameCounter % 15) == 0)
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