Description:
Add merged tileset for experimentation.
Commit status:
[Not Reviewed]
References:
Comments:
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r523:58398e94f44c -

1 NO CONTENT: new file 100644, binary diff hidden
@@ -193,7 +193,8
193 193 #if DEBUG
194 194 sound = Content.Load<SoundEffect>("FNASound");
195 195 #endif
196 Tile.TileSetTexture = Content.Load<Texture2D>(@"part4_tileset");
196 // Tile.TileSetTexture = Content.Load<Texture2D>(@"part4_tileset");
197 Tile.TileSetTexture = Content.Load<Texture2D>(@"merged_tileset");
197 198 var texture = Content.Load<Texture2D>(@"solid_tileset");
198 199
199 200 var imageMapTexture = Content.Load<Texture2D>(@"photos_converted3");
@@ -731,7 +732,7
731 732 if (this.simulation.map.cells[i][j].HasTree)
732 733 { //until we actually simulate:
733 734 if (this.simulation.map.cells[i][j].Type == TreeType.GenericDeciduous) {
734 drawTileAt(i, j, 142, 2);
735 drawTileAt(i, j, 183, 1);
735 736 }
736 737 else {
737 738 drawTileAt(i, j, 122, 2);
@@ -90,7 +90,10
90 90 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
91 91 </None>
92 92 <None Include="packages.config" />
93 <None Include="Content\part4_tileset.png">
93 <!-- <None Include="Content\part4_tileset.png"> -->
94 <!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> -->
95 <!-- </None> -->
96 <None Include="Content\merged_tileset.png">
94 97 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
95 98 </None>
96 99 <None Include="Content\solid_tileset.png">
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