Description:
Remove some dead code.
Commit status:
[Not Reviewed]
References:
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r609:616efddd694a -

@@ -122,8 +122,6
122
122
123 public bool quit = false;
123 public bool quit = false;
124
124
125
126
127 [STAThread]
125 [STAThread]
128 private static void Main(string[] args)
126 private static void Main(string[] args)
129 {
127 {
@@ -155,8 +153,6
155 {
153 {
156 Logging.Debug("Loaded: " + assembly.ToString() + "\n");
154 Logging.Debug("Loaded: " + assembly.ToString() + "\n");
157 }
155 }
158 ;
159
160 #endif
156 #endif
161 this.gdm = new GraphicsDeviceManager(this) {
157 this.gdm = new GraphicsDeviceManager(this) {
162 // Typically you would load a config here...
158 // Typically you would load a config here...
@@ -169,7 +165,6
169
165
170 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*240, 16.66667f*120, 16.66667f*60, 16.66667f*30, 16.66667f*1 });
166 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*240, 16.66667f*120, 16.66667f*60, 16.66667f*30, 16.66667f*1 });
171
167
172
173 showBudget = false;
168 showBudget = false;
174 showGrid = true;
169 showGrid = true;
175 showTrees = true;
170 showTrees = true;
@@ -546,7 +541,6
546 this.showBudget = this.budgetWindow.update(mouseCur, this.simulation.latestBudget, this.simulation.previousBudget);
541 this.showBudget = this.budgetWindow.update(mouseCur, this.simulation.latestBudget, this.simulation.previousBudget);
547 }
542 }
548
543
549
550 this.original_point = Vector2.Transform(new Vector2(mouseCur.X, mouseCur.Y), Matrix.Invert(camera.get_transformation(GraphicsDevice)));
544 this.original_point = Vector2.Transform(new Vector2(mouseCur.X, mouseCur.Y), Matrix.Invert(camera.get_transformation(GraphicsDevice)));
551
545
552 this.mouseGrid = this.calculateMousegrid(this.original_point);
546 this.mouseGrid = this.calculateMousegrid(this.original_point);
@@ -706,38 +700,6
706 //reset
700 //reset
707 this.tilesDrawn = 0;
701 this.tilesDrawn = 0;
708
702
709 /*
710 var scale_factor = 1;
711 var x_adjust = scale_factor > 1 ? -scale_factor : 0;
712 var y_adjust = scale_factor > 1 ? -scale_factor/2 : 0;
713
714 for (int y = y_adjust; y < this.squaresDown + y_adjust; y += scale_factor)
715 {
716 for (int x = x_adjust; x < this.squaresAcross + x_adjust; x += scale_factor)
717 {
718 int screenx = (x - y) * (Tile.TileSpriteWidth) / 2 - 3*scale_factor;
719 int screeny = (x + y) * (Tile.TileSpriteHeight) / 2;
720
721 // if (this.cull(x, y))
722 // {
723 batch.Draw(
724 Tile.TileSetTexture,
725 new Rectangle(
726 screenx,
727 screeny,
728 Tile.TileWidth * scale_factor, Tile.TileHeight * scale_factor),
729 Tile.GetSourceRectangle(1),
730 Color.White,
731 0.0f,
732 Vector2.Zero,
733 SpriteEffects.None,
734 0.9f);
735
736 this.tilesDrawn++;
737 // }
738 }
739 }*/
740
741 for (int i = 0; i < this.simulation.map.MapHeight; i++)
703 for (int i = 0; i < this.simulation.map.MapHeight; i++)
742 {
704 {
743 for (int j = 0; j < this.simulation.map.MapWidth; j += 1)
705 for (int j = 0; j < this.simulation.map.MapWidth; j += 1)
@@ -910,22 +872,10
910 else {
872 else {
911 drawTileAt(i, j, 122, 2); //122, 203, 221
873 drawTileAt(i, j, 122, 2); //122, 203, 221
912 }
874 }
913 // if ((i + j) % 8 == 0)
914 // {
915 // drawTileAt(i, j, 141, 2);
916 // }
917 // else
918 // {
919 // drawTileAt(i, j, 142, 2);
920 // }
921 }
875 }
922 else if (this.simulation.map.cells[i][j].Status == CellStatus.DeadTree) {
876 else if (this.simulation.map.cells[i][j].Status == CellStatus.DeadTree) {
923 drawTileAt(i, j, 141, 2);
877 drawTileAt(i, j, 141, 2);
924 // System.Console.WriteLine(String.Format("Drew Dead Tree at {0},{1}", i, j));
925 }
878 }
926 // else if (this.simulation.map.cells[i][j].Status == CellStatus.Water) {
927 // drawWaterTileAt(i, j, 1);
928 // }
929 }
879 }
930 }
880 }
931 }
881 }
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