Description:
Add inline help shortcuts.
Commit status:
[Not Reviewed]
References:
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1 | NO CONTENT: modified file, binary diff hidden |
@@ -1,4 +1,4 | |||
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1 | using System.Collections.Generic; | |
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1 | using System.Collections.Generic; | |
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2 | 2 | using Microsoft.Xna.Framework; |
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3 | 3 | using Microsoft.Xna.Framework.Audio; |
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4 | 4 | using Microsoft.Xna.Framework.Input; |
@@ -747,17 +747,21 | |||
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747 | 747 | |
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748 | 748 | String header_left = String.Format("${0:}|{1:} trees⚘𐂷🌳", this.simulation.money, this.simulation.map.tree_count); |
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749 | 749 | String header_middle = String.Format("{0:MMMMM yyyy} ({1:})", this.simulation.DateTime, this.simulation.Season); |
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750 | String header_right = String.Format("Hotkeys: Arrow keys; (F)orest Policy; (B)udget; 0 toggles pause"); | |
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750 | 751 | |
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751 | 752 | this.Window.Title = String.Format("Isometric Park [{0:}]", header_middle); |
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752 | Vector2 dimensions = monoFont.MeasureString(header_middle); | |
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753 | Vector2 middle_dimensions = monoFont.MeasureString(header_middle); | |
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754 | Vector2 right_dimensions = monoFont.MeasureString(header_right); | |
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753 | 755 | |
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754 | float middle_start = (int)((FNAGame.width / 2) - (dimensions.X / 2)); | |
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756 | float middle_start = (int)((FNAGame.width / 2) - (middle_dimensions.X / 2)); | |
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757 | float right_start = (int)(FNAGame.width - right_dimensions.X - 10.0f); | |
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755 | 758 | |
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756 | FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, 0, width, (int)dimensions.Y), Color.White, 0.51f); | |
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759 | FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, 0, width, (int)middle_dimensions.Y), Color.White, 0.51f); | |
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757 | 760 | |
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758 | 761 | |
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759 | 762 | batch.DrawString(monoFont, header_left, new Vector2(1, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); |
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760 | 763 | batch.DrawString(monoFont, header_middle, new Vector2(middle_start, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); |
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764 | batch.DrawString(monoFont, header_right, new Vector2(right_start, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); | |
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761 | 765 | #endregion draw_header |
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762 | 766 | |
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763 | 767 |
@@ -23,7 +23,7 | |||
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23 | 23 | { |
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24 | 24 | |
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25 | 25 | public static Node<DialogOption> introTree = new Node<DialogOption>( |
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26 | new DialogOption{response = "Welcome to your new park, director! You can use the mouse or arrow keys to move around, and the plus and minus keys to zoom in and out.", | |
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26 | new DialogOption{response = "Welcome to your new park, director! You can use the mouse or arrow keys to move around, and the plus and minus keys to zoom in and out. B opens the budget and F lets you adjust Forest Policy.", | |
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27 | 27 | speaker = "The Governor" |
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28 | 28 | }, |
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29 | 29 | new Node<DialogOption>(new DialogOption { choice = "Okay", |
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