Description:
Add inline help shortcuts.
Commit status:
[Not Reviewed]
References:
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r87:78cd38bc5e97 -

1 NO CONTENT: modified file, binary diff hidden
@@ -1,4 +1,4
1 using System.Collections.Generic;
1 using System.Collections.Generic;
2 2 using Microsoft.Xna.Framework;
3 3 using Microsoft.Xna.Framework.Audio;
4 4 using Microsoft.Xna.Framework.Input;
@@ -747,17 +747,21
747 747
748 748 String header_left = String.Format("${0:}|{1:} trees⚘𐂷🌳", this.simulation.money, this.simulation.map.tree_count);
749 749 String header_middle = String.Format("{0:MMMMM yyyy} ({1:})", this.simulation.DateTime, this.simulation.Season);
750 String header_right = String.Format("Hotkeys: Arrow keys; (F)orest Policy; (B)udget; 0 toggles pause");
750 751
751 752 this.Window.Title = String.Format("Isometric Park [{0:}]", header_middle);
752 Vector2 dimensions = monoFont.MeasureString(header_middle);
753 Vector2 middle_dimensions = monoFont.MeasureString(header_middle);
754 Vector2 right_dimensions = monoFont.MeasureString(header_right);
753 755
754 float middle_start = (int)((FNAGame.width / 2) - (dimensions.X / 2));
756 float middle_start = (int)((FNAGame.width / 2) - (middle_dimensions.X / 2));
757 float right_start = (int)(FNAGame.width - right_dimensions.X - 10.0f);
755 758
756 FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, 0, width, (int)dimensions.Y), Color.White, 0.51f);
759 FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, 0, width, (int)middle_dimensions.Y), Color.White, 0.51f);
757 760
758 761
759 762 batch.DrawString(monoFont, header_left, new Vector2(1, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f);
760 763 batch.DrawString(monoFont, header_middle, new Vector2(middle_start, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f);
764 batch.DrawString(monoFont, header_right, new Vector2(right_start, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f);
761 765 #endregion draw_header
762 766
763 767
@@ -23,7 +23,7
23 23 {
24 24
25 25 public static Node<DialogOption> introTree = new Node<DialogOption>(
26 new DialogOption{response = "Welcome to your new park, director! You can use the mouse or arrow keys to move around, and the plus and minus keys to zoom in and out.",
26 new DialogOption{response = "Welcome to your new park, director! You can use the mouse or arrow keys to move around, and the plus and minus keys to zoom in and out. B opens the budget and F lets you adjust Forest Policy.",
27 27 speaker = "The Governor"
28 28 },
29 29 new Node<DialogOption>(new DialogOption { choice = "Okay",
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