Description:
Refactor StyleSets slightly.
Commit status:
[Not Reviewed]
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Unresolved TODOs:
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@@ -0,0 +1,65 | |||||
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1 | |||
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2 | using System.Collections.Generic; | ||
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3 | using ImGuiNET; | ||
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4 | |||
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5 | using Num = System.Numerics; | ||
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6 | |||
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7 | |||
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8 | namespace isometricparkfna.UI | ||
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9 | { | ||
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10 | public static class StyleSets | ||
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11 | { | ||
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12 | public static Num.Vector4 grey = new Num.Vector4(0.75f, 0.75f, 0.75f, 1f); | ||
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13 | public static Num.Vector4 darkgrey = new Num.Vector4(0.45f, 0.45f, 0.45f, 1f); | ||
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14 | public static Num.Vector4 black = new Num.Vector4(0f, 0f, 0f, 1f); | ||
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15 | public static Num.Vector4 white = new Num.Vector4(1f, 1f, 1f, 1f); | ||
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16 | public static Num.Vector4 title_bar = new Num.Vector4(0.65f, 0.65f, 0.65f, 1f); | ||
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17 | |||
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18 | // public static Num.Vector4 selected = new Num.Vector4(0.0f, 0.0f, 0.75f, 1f); | ||
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19 | public static Num.Vector4 selected = new Num.Vector4(0.0f, 0.0f, 0.55f, 1f); | ||
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20 | public static Dictionary<ImGuiStyleVar, float> defaultWindowVars = new Dictionary<ImGuiStyleVar, float>{ | ||
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21 | { ImGuiStyleVar.FrameRounding, 0.0f }, | ||
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22 | {ImGuiStyleVar.WindowRounding, 0.0f}, | ||
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23 | {ImGuiStyleVar.FrameBorderSize, 1.0f}, | ||
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24 | {ImGuiStyleVar.TabRounding, 0.0f}, | ||
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25 | }; | ||
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26 | public static Dictionary<ImGuiCol, Num.Vector4> defaultWindowColors = new Dictionary<ImGuiCol, Num.Vector4>{ | ||
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27 | |||
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28 | {ImGuiCol.WindowBg, grey}, | ||
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29 | {ImGuiCol.FrameBg, grey}, | ||
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30 | {ImGuiCol.FrameBgHovered, grey}, | ||
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31 | {ImGuiCol.Header, darkgrey}, | ||
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32 | {ImGuiCol.HeaderHovered, darkgrey}, | ||
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33 | {ImGuiCol.HeaderActive, darkgrey}, | ||
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34 | {ImGuiCol.ButtonHovered, grey}, | ||
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35 | {ImGuiCol.ButtonActive, darkgrey}, | ||
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36 | {ImGuiCol.SliderGrab, darkgrey}, | ||
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37 | {ImGuiCol.SliderGrabActive, darkgrey}, | ||
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38 | |||
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39 | |||
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40 | {ImGuiCol.Tab, darkgrey}, | ||
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41 | {ImGuiCol.TabHovered, darkgrey}, | ||
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42 | {ImGuiCol.TabActive, selected}, | ||
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43 | |||
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44 | {ImGuiCol.CheckMark, black}, | ||
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45 | |||
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46 | {ImGuiCol.TitleBg, title_bar}, | ||
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47 | {ImGuiCol.TitleBgActive, selected}, | ||
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48 | {ImGuiCol.TitleBgCollapsed, title_bar}, | ||
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49 | |||
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50 | {ImGuiCol.Border, black}, | ||
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51 | {ImGuiCol.BorderShadow, black}, | ||
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52 | |||
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53 | {ImGuiCol.PopupBg, white}, | ||
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54 | |||
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55 | {ImGuiCol.Button, grey}, | ||
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56 | {ImGuiCol.Text, black} | ||
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57 | }; | ||
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58 | |||
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59 | public static StyleSet defaultSet = new StyleSet(defaultWindowVars, defaultWindowColors); | ||
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60 | |||
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61 | |||
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62 | |||
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63 | } | ||
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64 | |||
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65 | } |
@@ -36,11 +36,11 | |||||
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36 | public List<SetResolutionMessage> resolutionMessages; |
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36 | public List<SetResolutionMessage> resolutionMessages; |
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37 | public List<SetFontMessage> fontMessages; |
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37 | public List<SetFontMessage> fontMessages; |
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38 |
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38 | ||
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39 |
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39 | bool showBudget {get;} |
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40 |
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40 | bool showForest {get;} |
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41 |
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41 | bool showNews {get;} |
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42 |
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42 | bool showGrid {get;} |
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43 |
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43 | bool showTrees {get;} |
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44 |
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44 | ||
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45 | public Dictionary<Window, bool> windowStatuses {get;} |
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45 | public Dictionary<Window, bool> windowStatuses {get;} |
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46 |
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46 |
@@ -36,8 +36,8 | |||||
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36 | bool newShow = true; |
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36 | bool newShow = true; |
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37 |
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37 | ||
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38 | // Num.Vector2 button_size = new Num.Vector2(120, 20); |
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38 | // Num.Vector2 button_size = new Num.Vector2(120, 20); |
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39 | StyleSet.pushStyleVarSet(StyleSet.defaultWindowVars); |
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39 | |
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40 | StyleSet.pushColorSet(StyleSet.defaultWindowColors); |
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40 | StyleSets.defaultSet.push(); |
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41 |
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41 | ||
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42 |
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42 | ||
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43 | // ImGui.SetNextWindowPos(new Num.Vector2(width/2, 200)); |
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43 | // ImGui.SetNextWindowPos(new Num.Vector2(width/2, 200)); |
@@ -140,8 +140,7 | |||||
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140 | ImGui.End(); |
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140 | ImGui.End(); |
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141 |
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141 | ||
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142 | ImGui.GetStyle().WindowMenuButtonPosition = ImGuiDir.Left; |
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142 | ImGui.GetStyle().WindowMenuButtonPosition = ImGuiDir.Left; |
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143 | StyleSet.popStyleVarSet(StyleSet.defaultWindowVars); |
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143 | StyleSets.defaultSet.pop(); |
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144 | StyleSet.popColorSet(StyleSet.defaultWindowColors); |
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145 | ImGui.PopFont(); |
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144 | ImGui.PopFont(); |
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146 |
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145 | ||
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147 | if (!newShow) |
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146 | if (!newShow) |
@@ -56,8 +56,6 | |||||
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56 | }; |
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56 | }; |
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57 |
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57 | ||
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58 | // public static IMFont |
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58 | // public static IMFont |
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59 | /* |
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60 | */ |
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61 | public static void pushStyleVarSet(Dictionary<ImGuiStyleVar, float> style_set) |
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59 | public static void pushStyleVarSet(Dictionary<ImGuiStyleVar, float> style_set) |
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62 | { |
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60 | { |
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63 | foreach(var pair in style_set) |
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61 | foreach(var pair in style_set) |
@@ -82,6 +80,32 | |||||
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82 | { |
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80 | { |
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83 | ImGui.PopStyleColor(style_set.Count); |
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81 | ImGui.PopStyleColor(style_set.Count); |
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84 | } |
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82 | } |
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83 | |||
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84 | public Dictionary<ImGuiStyleVar, float> WindowVars {get;} | ||
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85 | public Dictionary<ImGuiCol, Num.Vector4> WindowColors {get;} | ||
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86 | |||
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87 | public StyleSet(Dictionary<ImGuiStyleVar, float> windowVars, | ||
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88 | Dictionary<ImGuiCol, Num.Vector4> windowColors | ||
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89 | ) | ||
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90 | { | ||
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91 | |||
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92 | this.windowVars = windowVars; | ||
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93 | this.windowColors = windowColors; | ||
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94 | } | ||
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95 | |||
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96 | public void push() | ||
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97 | { | ||
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98 | StyleSet.pushColorSet(this.windowColors); | ||
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99 | StyleSet.pushStyleVarSet(this.windowVars); | ||
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100 | } | ||
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101 | |||
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102 | public void pop() | ||
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103 | { | ||
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104 | StyleSet.popColorSet(this.windowColors); | ||
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105 | StyleSet.popStyleVarSet(this.windowVars); | ||
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106 | } | ||
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107 | |||
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108 | |||
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85 | } |
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109 | } |
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86 |
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110 | ||
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87 | } |
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111 | } |
@@ -65,6 +65,7 | |||||
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65 | <Compile Include="UI\Menu.cs" /> |
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65 | <Compile Include="UI\Menu.cs" /> |
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66 | <Compile Include="UI\NewsWindow.cs" /> |
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66 | <Compile Include="UI\NewsWindow.cs" /> |
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67 | <Compile Include="UI\StyleSet.cs" /> |
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67 | <Compile Include="UI\StyleSet.cs" /> |
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68 | <Compile Include="UI\StyleSets.cs" /> | ||
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68 | <Compile Include="UI\MainMenu.cs" /> |
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69 | <Compile Include="UI\MainMenu.cs" /> |
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69 | <Compile Include="UI\InGameMenu.cs" /> |
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70 | <Compile Include="UI\InGameMenu.cs" /> |
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70 | <Compile Include="UI\OptionsWindow.cs" /> |
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71 | <Compile Include="UI\OptionsWindow.cs" /> |
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