Description:
Refactor dialog into Encompass.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
@@ -0,0 +1,15 | |||||
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1 | |||
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2 | |||
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3 | using Microsoft.Xna.Framework; | ||
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4 | |||
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5 | using Encompass; | ||
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6 | using isometricparkfna.Utils; | ||
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7 | using isometricparkfna.UI; | ||
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8 | using isometricparkfna.Engines; | ||
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9 | |||
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10 | namespace isometricparkfna.Components { | ||
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11 | |||
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12 | public struct DialogComponent : IComponent { | ||
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13 | public Node<DialogOption> Dialog; | ||
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14 | } | ||
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15 | } |
@@ -0,0 +1,16 | |||||
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1 | using Encompass; | ||
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2 | |||
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3 | using isometricparkfna.Utils; | ||
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4 | using isometricparkfna.UI; | ||
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5 | |||
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6 | namespace isometricparkfna.Messages | ||
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7 | { | ||
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8 | |||
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9 | //You must specify both or you get 0 for a window, which is the default window :( | ||
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10 | public struct SetDialogMessage : IMessage, IHasEntity | ||
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11 | { | ||
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12 | |||
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13 | public Entity Entity { set; get; } | ||
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14 | public Node<DialogOption> newOption; | ||
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15 | } | ||
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16 | } |
@@ -0,0 +1,14 | |||||
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1 | |||
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2 | using Encompass; | ||
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3 | |||
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4 | namespace isometricparkfna.Messages | ||
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5 | { | ||
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6 | |||
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7 | //You must specify both or you get 0 for a window, which is the default window :( | ||
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8 | public struct SetWindowVisibilityMessage : IMessage, IHasEntity | ||
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9 | { | ||
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10 | |||
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11 | public Entity Entity { set; get; } | ||
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12 | public bool Visibility; | ||
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13 | } | ||
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14 | } |
@@ -21,7 +21,8 | |||||
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21 | typeof(SetFontMessage), |
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21 | typeof(SetFontMessage), |
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22 | typeof(SetTrespassingPolicyMessage), |
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22 | typeof(SetTrespassingPolicyMessage), |
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23 | typeof(SpawnGameMessage), |
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23 | typeof(SpawnGameMessage), |
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24 |
typeof(SetTextVariableMessage) |
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24 | typeof(SetTextVariableMessage), |
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25 | typeof(SetDialogMessage))] | ||
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25 | [Reads(typeof(VisibilityComponent), |
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26 | [Reads(typeof(VisibilityComponent), |
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26 | typeof(WindowTypeComponent), |
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27 | typeof(WindowTypeComponent), |
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27 | typeof(TrespassingPolicyComponent) |
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28 | typeof(TrespassingPolicyComponent) |
@@ -42,6 +43,7 | |||||
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42 | public List<SetTrespassingPolicyMessage> trespassingPolicyMessages; |
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43 | public List<SetTrespassingPolicyMessage> trespassingPolicyMessages; |
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43 | public List<SpawnGameMessage> spawnGameMessages; |
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44 | public List<SpawnGameMessage> spawnGameMessages; |
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44 | public List<SetTextVariableMessage> setTextVariableMessages; |
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45 | public List<SetTextVariableMessage> setTextVariableMessages; |
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46 | public List<SetDialogMessage> setDialogMessages; | ||
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45 |
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47 | ||
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46 | bool showBudget {get;} |
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48 | bool showBudget {get;} |
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47 | bool showForest {get;} |
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49 | bool showForest {get;} |
@@ -70,6 +72,7 | |||||
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70 | this.trespassingPolicyMessages = new List<SetTrespassingPolicyMessage>(); |
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72 | this.trespassingPolicyMessages = new List<SetTrespassingPolicyMessage>(); |
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71 | this.spawnGameMessages = new List<SpawnGameMessage>(); |
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73 | this.spawnGameMessages = new List<SpawnGameMessage>(); |
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72 | this.setTextVariableMessages = new List<SetTextVariableMessage>(); |
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74 | this.setTextVariableMessages = new List<SetTextVariableMessage>(); |
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75 | this.setDialogMessages = new List<SetDialogMessage>(); | ||
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73 | this.windowStatuses = new Dictionary<Window, bool>(); |
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76 | this.windowStatuses = new Dictionary<Window, bool>(); |
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74 |
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77 | ||
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75 |
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78 | ||
@@ -109,6 +112,11 | |||||
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109 | SendMessage(message); |
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112 | SendMessage(message); |
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110 | } |
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113 | } |
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111 |
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114 | ||
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115 | // | ||
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116 | foreach (var message in this.setTextVariableMessages) | ||
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117 | { | ||
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118 | SendMessage(message); | ||
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119 | } | ||
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112 | foreach(var message in this.gameStateMessages) |
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120 | foreach(var message in this.gameStateMessages) |
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113 | { |
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121 | { |
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114 | SendMessage(message); |
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122 | SendMessage(message); |
@@ -144,8 +152,8 | |||||
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144 | SendMessage(message); |
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152 | SendMessage(message); |
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145 | } |
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153 | } |
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146 |
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154 | ||
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147 | //This may need to be moved up. |
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155 | |
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148 |
foreach (var message in this.set |
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156 | foreach (var message in this.setDialogMessages) |
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149 | { |
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157 | { |
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150 | SendMessage(message); |
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158 | SendMessage(message); |
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151 | } |
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159 | } |
@@ -157,11 +165,12 | |||||
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157 | foreach(var entity in ReadEntities<WindowTypeComponent>()) |
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165 | foreach(var entity in ReadEntities<WindowTypeComponent>()) |
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158 | { |
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166 | { |
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159 | var type = GetComponent<WindowTypeComponent>(entity).type; |
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167 | var type = GetComponent<WindowTypeComponent>(entity).type; |
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160 | var visibility = GetComponent<VisibilityComponent>(entity).visible; |
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168 | var visibility = HasComponent<VisibilityComponent>(entity) ? GetComponent<VisibilityComponent>(entity).visible : false; |
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161 | windowStatuses[type] = visibility; |
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169 | windowStatuses[type] = visibility; |
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162 |
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170 | ||
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163 | } |
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171 | } |
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164 |
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172 | ||
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173 | |||
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165 | this.messages.Clear(); |
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174 | this.messages.Clear(); |
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166 | this.typeMessages.Clear(); |
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175 | this.typeMessages.Clear(); |
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167 | this.contractStatusMessages.Clear(); |
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176 | this.contractStatusMessages.Clear(); |
@@ -173,6 +182,7 | |||||
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173 | this.trespassingPolicyMessages.Clear(); |
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182 | this.trespassingPolicyMessages.Clear(); |
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174 | this.spawnGameMessages.Clear(); |
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183 | this.spawnGameMessages.Clear(); |
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175 | this.setTextVariableMessages.Clear(); |
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184 | this.setTextVariableMessages.Clear(); |
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185 | this.setDialogMessages.Clear(); | ||
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176 | } |
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186 | } |
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177 | } |
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187 | } |
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178 | } |
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188 | } |
@@ -5,6 +5,7 | |||||
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5 | using Microsoft.Xna.Framework; |
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5 | using Microsoft.Xna.Framework; |
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6 |
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6 | ||
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7 | using isometricparkfna.Messages; |
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7 | using isometricparkfna.Messages; |
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8 | using isometricparkfna.Components; | ||
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8 | using static isometricparkfna.CellMap; |
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9 | using static isometricparkfna.CellMap; |
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9 | using isometricparkfna.UI; |
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10 | using isometricparkfna.UI; |
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10 |
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11 | ||
@@ -15,7 +16,11 | |||||
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15 |
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16 | ||
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16 | [Receives(typeof(SpawnGameMessage))] |
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17 | [Receives(typeof(SpawnGameMessage))] |
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17 | [Sends(typeof(SpawnContractMessage), |
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18 | [Sends(typeof(SpawnContractMessage), |
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18 |
typeof(SpawnOrganizationtMessage) |
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19 | typeof(SpawnOrganizationtMessage), |
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20 | typeof(ToggleWindowMessage))] | ||
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21 | [Writes(typeof(WindowTypeComponent) | ||
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22 | //, typeof(DialogComponent) | ||
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23 | )] | ||
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19 | class GameSpawner : Spawner<SpawnGameMessage> |
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24 | class GameSpawner : Spawner<SpawnGameMessage> |
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20 |
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25 | ||
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21 | { |
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26 | { |
@@ -106,7 +111,34 | |||||
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106 | #endregion |
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111 | #endregion |
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107 | #region dialog |
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112 | #region dialog |
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108 |
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113 | ||
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109 | this.game.enqueueDialog(DialogTrees.flatten(DialogTrees.testTree, this.grammar)); |
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114 | // this.game.enqueueDialog(DialogTrees.flatten(DialogTrees.testTree, this.grammar)); |
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115 | // | ||
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116 | |||
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117 | var dialogInitial = CreateEntity(); | ||
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118 | // SetComponent(dialogInitial, new VisibilityComponent { visible = true }); | ||
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119 | AddComponent(dialogInitial, new WindowTypeComponent { type = isometricparkfna.Messages.Window.Dialog }); | ||
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120 | AddComponent(dialogInitial, | ||
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121 | new DialogComponent {Dialog = DialogTrees.introTree }); | ||
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122 | AddComponent(dialogInitial, | ||
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123 | new VisibilityComponent{ visible = true}); | ||
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124 | // SendMessage(new SetWindowVisibilityMessage { | ||
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125 | // Entity = dialogInitial, | ||
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126 | // Visibility = true }); | ||
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127 | |||
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128 | |||
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129 | var dialogTest = CreateEntity(); | ||
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130 | // SetComponent(dialogTest, new VisibilityComponent { visible = true }); | ||
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131 | AddComponent(dialogTest, new WindowTypeComponent { type = isometricparkfna.Messages.Window.Dialog }); | ||
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132 | AddComponent(dialogTest, | ||
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133 | new DialogComponent {Dialog = DialogTrees.flatten(DialogTrees.testTree, this.grammar)}); | ||
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134 | // SendMessage(new SetWindowVisibilityMessage { | ||
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135 | // Entity = dialogTest, | ||
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136 | // Visibility = true | ||
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137 | // }); | ||
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138 | AddComponent(dialogTest, | ||
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139 | new VisibilityComponent{ visible = true}); | ||
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140 | |||
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141 | |||
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110 | #endregion |
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142 | #endregion |
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111 | this.simulation.Subsidy = message.Difficulty switch { |
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143 | this.simulation.Subsidy = message.Difficulty switch { |
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112 | DifficultyLevel.Hard => 0M, |
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144 | DifficultyLevel.Hard => 0M, |
@@ -8,11 +8,18 | |||||
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8 | namespace isometricparkfna.Engines |
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8 | namespace isometricparkfna.Engines |
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9 | { |
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9 | { |
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10 |
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10 | ||
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11 | [Receives(typeof(ToggleWindowMessage), typeof(ToggleWindowTypeMessage), typeof(ToggleVisibilityMessage), |
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11 | [Receives(typeof(ToggleWindowMessage), |
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12 |
typeof( |
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12 | typeof(ToggleWindowTypeMessage), |
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13 | [Reads(typeof(WindowTypeComponent), typeof(VisibilityComponent), |
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13 | typeof(ToggleVisibilityMessage), |
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14 | typeof(SelectedComponent))] |
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14 | typeof(SetWindowVisibilityMessage), |
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15 | [Writes(typeof(VisibilityComponent), typeof(SelectedComponent))] |
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15 | typeof(SelectMessage), |
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16 | typeof(SetDialogMessage))] | ||
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17 | [Reads(typeof(WindowTypeComponent), | ||
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18 | typeof(VisibilityComponent), | ||
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19 | typeof(SelectedComponent))] | ||
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20 | [Writes(typeof(VisibilityComponent), | ||
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21 | typeof(SelectedComponent), | ||
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22 | typeof(DialogComponent))] | ||
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16 | class UIEngine : Engine |
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23 | class UIEngine : Engine |
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17 | { |
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24 | { |
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18 |
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25 | ||
@@ -23,6 +30,23 | |||||
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23 | SetComponent(entity, new SelectedComponent { selected = false }); |
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30 | SetComponent(entity, new SelectedComponent { selected = false }); |
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24 | } |
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31 | } |
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25 |
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32 | ||
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33 | foreach (ref readonly var windowMessage in ReadMessages<SetWindowVisibilityMessage>()) | ||
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34 | { | ||
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35 | Logging.Spy(windowMessage, "message"); | ||
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36 | Logging.Spy(windowMessage.Entity, "message.Entity"); | ||
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37 | Logging.Spy(windowMessage.Entity.ID, "message.Entity.ID"); | ||
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38 | Logging.Spy(windowMessage.Visibility, "message.Visibility"); | ||
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39 | foreach (ref readonly var entity in ReadEntities<WindowTypeComponent>()) | ||
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40 | { | ||
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41 | Logging.Spy(entity.ID, "ID"); | ||
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42 | if (EntityExists(windowMessage.Entity) && entity.ID == windowMessage.Entity.ID) | ||
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43 | { | ||
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44 | AddComponent(entity, new VisibilityComponent { visible = windowMessage.Visibility }); | ||
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45 | Logging.Success("Set Visibility."); | ||
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46 | |||
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47 | } | ||
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48 | } | ||
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49 | } | ||
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26 | foreach (ref readonly var windowMessage in ReadMessages<ToggleWindowMessage>()) |
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50 | foreach (ref readonly var windowMessage in ReadMessages<ToggleWindowMessage>()) |
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27 | { |
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51 | { |
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28 | Logging.Spy(windowMessage, "message"); |
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52 | Logging.Spy(windowMessage, "message"); |
@@ -33,7 +57,7 | |||||
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33 | if (EntityExists(windowMessage.Entity) && entity.ID == windowMessage.Entity.ID) |
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57 | if (EntityExists(windowMessage.Entity) && entity.ID == windowMessage.Entity.ID) |
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34 | { |
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58 | { |
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35 | var visibilityComponent = GetComponent<VisibilityComponent>(entity); |
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59 | var visibilityComponent = GetComponent<VisibilityComponent>(entity); |
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36 |
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60 | AddComponent(entity, new VisibilityComponent { visible = !visibilityComponent.visible }); |
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37 |
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61 | ||
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38 | } |
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62 | } |
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39 | } |
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63 | } |
@@ -60,6 +84,21 | |||||
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60 | SetComponent<SelectedComponent>(selectedMessage.Entity, |
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84 | SetComponent<SelectedComponent>(selectedMessage.Entity, |
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61 | new SelectedComponent { selected = true }); |
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85 | new SelectedComponent { selected = true }); |
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62 | } |
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86 | } |
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87 | |||
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88 | foreach (ref readonly var dialogMessage in ReadMessages<SetDialogMessage>()) | ||
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89 | { | ||
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90 | if (dialogMessage.newOption != null) | ||
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91 | { | ||
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92 | SetComponent(dialogMessage.Entity, | ||
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93 | new DialogComponent {Dialog = dialogMessage.newOption | ||
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94 | }); | ||
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95 | } | ||
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96 | else | ||
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97 | { | ||
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98 | Destroy(dialogMessage.Entity); | ||
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99 | |||
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100 | } | ||
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101 | } | ||
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63 | } |
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102 | } |
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64 | } |
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103 | } |
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65 | } |
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104 | } |
@@ -290,16 +290,16 | |||||
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290 | WorldBuilder.SetComponent(newGameWindow, new WindowTypeComponent { type = isometricparkfna.Messages.Window.NewGame }); |
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290 | WorldBuilder.SetComponent(newGameWindow, new WindowTypeComponent { type = isometricparkfna.Messages.Window.NewGame }); |
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291 |
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291 | ||
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292 |
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292 | ||
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293 | var gameEntity = WorldBuilder.CreateEntity(); | ||
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293 |
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294 | ||
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294 | var gameEntity = WorldBuilder.CreateEntity(); |
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295 | WorldBuilder.SetComponent(gameEntity, new GameStateComponent { isPlaying = false}); |
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295 |
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296 | WorldBuilder.SetComponent(gameEntity, new GameStateComponent { isPlaying = false}); |
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297 |
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296 | ||
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298 |
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297 | var policyEntity = WorldBuilder.CreateEntity(); |
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299 |
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298 | WorldBuilder.SetComponent(policyEntity, |
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300 |
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299 | new TrespassingPolicyComponent { tresspassingPolicy = EnforcementLevel.NoEnforcement}); |
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301 |
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300 | WorldBuilder.SetComponent(policyEntity, |
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302 |
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301 | new BudgetLineComponent { }); |
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302 | |||
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303 |
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303 | ||
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304 | try { |
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304 | try { |
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305 | var options = Options.readOptions(); |
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305 | var options = Options.readOptions(); |
@@ -821,8 +821,8 | |||||
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821 | #region window |
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821 | #region window |
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822 | if (this.currentNode != null) |
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822 | if (this.currentNode != null) |
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823 | { |
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823 | { |
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824 | this.currentNode = DialogInterface.RenderDialog(ref this.showInitial, |
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824 | // this.currentNode = DialogInterface.RenderDialog(ref this.showInitial, |
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825 | ref this.simulation.paused, debugWindow.monoFont, this.currentNode); |
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825 | // ref this.simulation.paused, debugWindow.monoFont, this.currentNode); |
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826 | } |
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826 | } |
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827 |
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827 | ||
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828 | if (this.showForest) |
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828 | if (this.showForest) |
@@ -15,7 +15,8 | |||||
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15 | MainMenu, |
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15 | MainMenu, |
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16 | InGameMenu, |
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16 | InGameMenu, |
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17 | Options, |
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17 | Options, |
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18 | NewGame |
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18 | NewGame, |
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19 | Dialog | ||
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19 | } |
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20 | } |
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20 |
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21 | ||
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21 |
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22 |
@@ -69,7 +69,7 | |||||
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69 | foreach (ref readonly var entity in ReadEntities<WindowTypeComponent>()) |
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69 | foreach (ref readonly var entity in ReadEntities<WindowTypeComponent>()) |
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70 | { |
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70 | { |
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71 | var window_type = GetComponent<WindowTypeComponent>(entity).type; |
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71 | var window_type = GetComponent<WindowTypeComponent>(entity).type; |
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72 | var visible = GetComponent<VisibilityComponent>(entity).visible; |
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72 | var visible = HasComponent<VisibilityComponent>(entity) ? GetComponent<VisibilityComponent>(entity).visible : false; |
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73 |
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73 | ||
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74 | if (visible) |
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74 | if (visible) |
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75 | { |
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75 | { |
@@ -110,6 +110,13 | |||||
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110 | case Window.NewGame: |
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110 | case Window.NewGame: |
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111 | NewGameWindow.Render(this.BridgeEngine.font, this.BridgeEngine.italicFont, this.BridgeEngine); |
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111 | NewGameWindow.Render(this.BridgeEngine.font, this.BridgeEngine.italicFont, this.BridgeEngine); |
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112 | break; |
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112 | break; |
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113 | case Window.Dialog: | ||
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114 | |||
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115 | var dialog = GetComponent<DialogComponent>(entity).Dialog; | ||
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116 | var show = true; | ||
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117 | var paused = true; | ||
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118 | DialogInterface.RenderDialog(entity, this.BridgeEngine, ref show, ref paused, this.BridgeEngine.font, dialog); | ||
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119 | break; | ||
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113 | default: |
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120 | default: |
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114 | // Logging.Error(String.Format("Unknown window type {0} ", window_type)); |
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121 | // Logging.Error(String.Format("Unknown window type {0} ", window_type)); |
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115 | break; |
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122 | break; |
@@ -5,6 +5,10 | |||||
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5 | using isometricparkfna.Utils; |
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5 | using isometricparkfna.Utils; |
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6 | using TraceryNet; |
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6 | using TraceryNet; |
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7 | using Num = System.Numerics; |
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7 | using Num = System.Numerics; |
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8 | using Encompass; | ||
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9 | |||
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10 | using isometricparkfna.Engines; | ||
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11 | using isometricparkfna.Messages; | ||
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8 |
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12 | ||
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9 | #nullable enable |
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13 | #nullable enable |
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10 |
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14 | ||
@@ -107,7 +111,8 | |||||
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107 | { |
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111 | { |
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108 |
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112 | ||
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109 | public static bool hadFocus = false; |
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113 | public static bool hadFocus = false; |
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110 |
public static Node<DialogOption> RenderDialog( |
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114 | public static Node<DialogOption> RenderDialog(Entity entity, |
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115 | ImGuiWindowBridgeEngine bridgeEngine, ref bool show, ref bool paused, ImFontPtr font, Node<DialogOption> currentNode) | ||
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111 | { |
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116 | { |
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112 | Node<DialogOption> new_child = currentNode; |
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117 | Node<DialogOption> new_child = currentNode; |
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113 | if (show) |
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118 | if (show) |
@@ -154,7 +159,11 | |||||
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154 | { |
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159 | { |
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155 | show = false; |
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160 | show = false; |
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156 | paused = false; |
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161 | paused = false; |
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157 | } |
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162 | bridgeEngine.setDialogMessages.Add(new SetDialogMessage { |
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163 | |||
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164 | Entity = entity, | ||
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165 | newOption = null }); | ||
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166 | } | ||
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158 | } |
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167 | } |
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159 |
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168 | ||
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160 | if (currentNode.data.response == null) |
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169 | if (currentNode.data.response == null) |
@@ -168,10 +177,11 | |||||
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168 | StyleSets.defaultSet.pop(); |
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177 | StyleSets.defaultSet.pop(); |
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169 | ImGui.PopFont(); |
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178 | ImGui.PopFont(); |
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170 | } |
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179 | } |
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180 | bridgeEngine.setDialogMessages.Add(new SetDialogMessage { | ||
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181 | |||
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182 | Entity = entity, | ||
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183 | newOption = new_child }); | ||
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171 | return new_child; |
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184 | return new_child; |
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172 |
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173 | } |
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185 | } |
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174 | } |
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186 | } |
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175 |
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176 |
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177 | } |
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187 | } |
@@ -35,8 +35,8 | |||||
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35 |
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35 | ||
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36 | <ItemGroup> |
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36 | <ItemGroup> |
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37 | <Reference Include="System" /> |
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37 | <Reference Include="System" /> |
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38 | <Reference Include="Newtonsoft.Json"> |
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38 | <Reference Include="Newtonsoft.Json" Version="12.0.3"> |
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39 |
< |
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39 | <HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath> |
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40 | </Reference> |
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40 | </Reference> |
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41 | <Reference Include="Tracery.Net"> |
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41 | <Reference Include="Tracery.Net"> |
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42 | <HintPath>..\packages\Tracery.Net.1.0.0\lib\net452\Tracery.Net.dll</HintPath> |
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42 | <HintPath>..\packages\Tracery.Net.1.0.0\lib\net452\Tracery.Net.dll</HintPath> |
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