Description:
Add tooltips.
Commit status:
[Not Reviewed]
References:
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Comments:
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Unresolved TODOs:
There are no unresolved TODOs
@@ -21,6 +21,8 | |||||
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21 | private static ImageMap map; |
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21 | private static ImageMap map; |
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22 | private static IntPtr _imGuiTexture; |
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22 | private static IntPtr _imGuiTexture; |
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23 |
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23 | ||
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24 | private static bool show = false; | ||
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25 | |||
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24 | public static void LoadContent(ImGuiRenderer _imGuiRenderer, ImageMap map) |
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26 | public static void LoadContent(ImGuiRenderer _imGuiRenderer, ImageMap map) |
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25 | { |
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27 | { |
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26 |
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28 | ||
@@ -86,6 +88,16 | |||||
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86 | if (delta_trees != null) |
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88 | if (delta_trees != null) |
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87 | { |
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89 | { |
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88 | ImGui.Text("Sustainability: "); |
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90 | ImGui.Text("Sustainability: "); |
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91 | ImGui.SameLine(); | ||
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92 | ImGui.TextDisabled("(?)"); | ||
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93 | if (ImGui.IsItemHovered()) | ||
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94 | { | ||
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95 | var rect = ImGui.GetItemRectMax(); | ||
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96 | ImGui.SetNextWindowPos(rect + new Num.Vector2(15, 0)); | ||
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97 | ImGui.BeginTooltip(); | ||
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98 | ImGui.Text("Are logged trees replaced?"); | ||
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99 | ImGui.EndTooltip(); | ||
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100 | } | ||
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89 |
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101 | ||
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90 |
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102 | ||
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91 | ImGui.SameLine(); |
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103 | ImGui.SameLine(); |
@@ -11,6 +11,7 | |||||
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11 | public static Num.Vector4 grey = new Num.Vector4(0.75f, 0.75f, 0.75f, 1f); |
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11 | public static Num.Vector4 grey = new Num.Vector4(0.75f, 0.75f, 0.75f, 1f); |
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12 | public static Num.Vector4 darkgrey = new Num.Vector4(0.45f, 0.45f, 0.45f, 1f); |
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12 | public static Num.Vector4 darkgrey = new Num.Vector4(0.45f, 0.45f, 0.45f, 1f); |
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13 | public static Num.Vector4 black = new Num.Vector4(0f, 0f, 0f, 1f); |
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13 | public static Num.Vector4 black = new Num.Vector4(0f, 0f, 0f, 1f); |
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14 | public static Num.Vector4 white = new Num.Vector4(1f, 1f, 1f, 1f); | ||
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14 | public static Num.Vector4 title_bar = new Num.Vector4(0.65f, 0.65f, 0.65f, 1f); |
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15 | public static Num.Vector4 title_bar = new Num.Vector4(0.65f, 0.65f, 0.65f, 1f); |
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15 | public static Dictionary<ImGuiStyleVar, float> defaultWindowVars = new Dictionary<ImGuiStyleVar, float>{ |
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16 | public static Dictionary<ImGuiStyleVar, float> defaultWindowVars = new Dictionary<ImGuiStyleVar, float>{ |
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16 | { ImGuiStyleVar.FrameRounding, 0.0f }, |
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17 | { ImGuiStyleVar.FrameRounding, 0.0f }, |
@@ -36,6 +37,8 | |||||
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36 | {ImGuiCol.Border, black}, |
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37 | {ImGuiCol.Border, black}, |
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37 | {ImGuiCol.BorderShadow, black}, |
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38 | {ImGuiCol.BorderShadow, black}, |
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38 |
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39 | ||
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40 | {ImGuiCol.PopupBg, white}, | ||
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41 | |||
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39 | {ImGuiCol.Button, grey}, |
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42 | {ImGuiCol.Button, grey}, |
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40 | {ImGuiCol.Text, black} |
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43 | {ImGuiCol.Text, black} |
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41 | }; |
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44 | }; |
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