Description:
Update TODOs.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
@@ -221,6 +221,7 | |||||
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221 | - Dialogs don't appear after |
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221 | - Dialogs don't appear after |
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222 | Misc: |
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222 | Misc: |
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223 | - Events may not be deleted |
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223 | - Events may not be deleted |
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224 | - News window crashes. | ||
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224 | - Exits are messy (does Encompass add threading?) @done(2021-11-28) |
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225 | - Exits are messy (does Encompass add threading?) @done(2021-11-28) |
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225 | Appears to be fixed by using Game.Exit |
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226 | Appears to be fixed by using Game.Exit |
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226 | [xcb] Unknown sequence number while appending request |
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227 | [xcb] Unknown sequence number while appending request |
@@ -259,19 +259,17 | |||||
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259 | SendMessage(new SpawnSelection {Start = CellMap.calculateMousegrid(original_point)}); |
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259 | SendMessage(new SpawnSelection {Start = CellMap.calculateMousegrid(original_point)}); |
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260 | } |
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260 | } |
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261 |
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261 | ||
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262 |
if ( mouseCur.LeftButton == ButtonState.Released && mousePrev.LeftButton == ButtonState.Pressed |
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262 | if ( mouseCur.LeftButton == ButtonState.Released && mousePrev.LeftButton == ButtonState.Pressed) |
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263 | { |
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263 | { |
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264 | SendMessage(new AdjustSelection {Type = AdjustmentType.Complete }); |
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264 | SendMessage(new AdjustSelection {Type = AdjustmentType.Complete }); |
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265 | } |
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265 | } |
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266 |
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266 | ||
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267 | if (mouseCur.LeftButton == ButtonState.Pressed && mousePrev.LeftButton == ButtonState.Pressed) |
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267 | if (mouseCur.LeftButton == ButtonState.Pressed && mousePrev.LeftButton == ButtonState.Pressed) |
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268 | { |
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268 | { |
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269 |
SendMessage(new AdjustSelection { |
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269 | SendMessage(new AdjustSelection {End = CellMap.calculateMousegrid(original_point)}); |
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270 | } |
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270 | } |
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271 | } |
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271 | } |
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272 |
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272 | ||
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273 |
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274 |
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275 | #endregion |
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273 | #endregion |
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276 | this.keyboardPrev = keyboardCur; |
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274 | this.keyboardPrev = keyboardCur; |
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277 | this.mousePrev = mouseCur; |
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275 | this.mousePrev = mouseCur; |
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