Description:
Add proper marker for highlighting squares.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
@@ -105,6 +105,7 | |||||
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105 | { |
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105 | { |
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106 | public static Node<DialogOption> RenderDialog(ref bool show, ref bool paused, ImFontPtr font, Node<DialogOption> currentNode) |
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106 | public static Node<DialogOption> RenderDialog(ref bool show, ref bool paused, ImFontPtr font, Node<DialogOption> currentNode) |
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107 | { |
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107 | { |
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108 | Node<DialogOption> new_child = currentNode; | ||
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108 | if (show) |
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109 | if (show) |
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109 | { |
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110 | { |
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110 | ImGui.PushFont(font); |
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111 | ImGui.PushFont(font); |
@@ -142,7 +143,7 | |||||
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142 | string buttonText = child.data.choice; |
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143 | string buttonText = child.data.choice; |
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143 | if (ImGui.Button(buttonText)) |
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144 | if (ImGui.Button(buttonText)) |
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144 | { |
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145 | { |
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145 |
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146 | new_child = child; |
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146 | } |
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147 | } |
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147 | } |
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148 | } |
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148 | } |
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149 | } |
@@ -166,7 +167,7 | |||||
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166 | ImGui.PopStyleColor(8); |
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167 | ImGui.PopStyleColor(8); |
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167 | ImGui.PopFont(); |
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168 | ImGui.PopFont(); |
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168 | } |
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169 | } |
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169 |
return |
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170 | return new_child; |
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170 |
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171 | ||
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171 | } |
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172 | } |
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172 | } |
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173 | } |
@@ -174,8 +174,6 | |||||
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174 | } |
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174 | } |
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175 | ); |
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175 | ); |
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176 |
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176 | ||
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177 |
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178 |
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179 | this.debugWindow = new DebugWindow(this._imGuiRenderer, GraphicsDevice); |
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177 | this.debugWindow = new DebugWindow(this._imGuiRenderer, GraphicsDevice); |
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180 |
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178 | ||
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181 | var json2 = new FileInfo(@"Content/grammar.json"); |
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179 | var json2 = new FileInfo(@"Content/grammar.json"); |
@@ -188,8 +186,7 | |||||
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188 | this.remainingDialog = new Queue<Node<DialogOption>>(); |
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186 | this.remainingDialog = new Queue<Node<DialogOption>>(); |
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189 |
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187 | ||
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190 | this.remainingDialog.Enqueue(DialogTrees.flatten(DialogTrees.testTree, this.grammar)); |
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188 | this.remainingDialog.Enqueue(DialogTrees.flatten(DialogTrees.testTree, this.grammar)); |
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191 |
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189 | ||
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192 |
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193 | //font = fontBakeResult.CreateSpriteFont(GraphicsDevice); |
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190 | //font = fontBakeResult.CreateSpriteFont(GraphicsDevice); |
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194 | monoFont = bakedMono.CreateSpriteFont(GraphicsDevice); |
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191 | monoFont = bakedMono.CreateSpriteFont(GraphicsDevice); |
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195 |
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192 | ||
@@ -498,23 +495,23 | |||||
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498 | } |
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495 | } |
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499 |
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496 | ||
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500 | protected override void Draw(GameTime gameTime) |
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497 | protected override void Draw(GameTime gameTime) |
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501 | { |
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498 | { |
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502 |
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499 | // Render stuff in here. Do NOT run game logic in here! |
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503 |
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500 | ||
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504 |
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501 | frameCounter++; |
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505 |
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502 | ||
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506 |
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503 | string fps = string.Format("fps: {0}", frameRate); |
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507 |
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504 | ||
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508 |
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505 | Stopwatch stopWatch = new Stopwatch(); |
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509 |
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506 | stopWatch.Start(); |
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510 |
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507 | GraphicsDevice.Clear(Color.CornflowerBlue); |
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511 |
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508 | batch.Begin(SpriteSortMode.BackToFront, |
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512 | BlendState.AlphaBlend, |
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509 | BlendState.AlphaBlend, |
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513 | null, |
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510 | null, |
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514 | null, |
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511 | null, |
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515 | null, |
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512 | null, |
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516 | null, |
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513 | null, |
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517 |
|
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514 | camera.get_transformation(GraphicsDevice)); |
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518 |
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515 | ||
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519 | //New tile stuff |
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516 | //New tile stuff |
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520 | /* |
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517 | /* |
@@ -558,70 +555,71 | |||||
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558 | //reset |
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555 | //reset |
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559 | this.tilesDrawn = 0; |
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556 | this.tilesDrawn = 0; |
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560 |
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557 | ||
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561 |
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558 | for (int y = 0; y < this.squaresDown; y++) |
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562 | { |
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559 | { |
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563 |
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560 | ||
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564 |
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561 | for (int x = 0; x < this.squaresAcross; x++) |
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565 | { |
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562 | { |
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566 |
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563 | ||
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567 |
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564 | int screenx = (x - y) * Tile.TileSpriteWidth / 2; |
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568 |
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565 | ||
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569 |
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566 | int screeny = (x + y) * Tile.TileSpriteHeight / 2; |
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570 |
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567 | ||
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571 |
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568 | if (this.cull(x, y)) |
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572 | batch.Draw( |
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569 | { |
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573 | Tile.TileSetTexture, |
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570 | batch.Draw( |
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574 | new Rectangle( |
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571 | Tile.TileSetTexture, |
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575 | screenx, |
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572 | new Rectangle( |
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576 | screeny, |
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573 | screenx, |
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577 | Tile.TileWidth, Tile.TileHeight), |
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574 | screeny, |
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578 | Tile.GetSourceRectangle(1), |
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575 | Tile.TileWidth, Tile.TileHeight), |
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579 | Color.White, |
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576 | Tile.GetSourceRectangle(1), |
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580 | 0.0f, |
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577 | Color.White, |
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581 | Vector2.Zero, |
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578 | 0.0f, |
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582 | SpriteEffects.None, |
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579 | Vector2.Zero, |
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583 | 0.9f); |
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580 | SpriteEffects.None, |
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581 | 0.9f); | ||
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584 |
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582 | ||
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585 | this.tilesDrawn++; |
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583 | this.tilesDrawn++; |
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586 | } |
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584 | } |
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585 | |||
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587 |
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586 | ||
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588 |
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587 | } | |
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589 | } |
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||
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590 |
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588 | ||
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591 | } |
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589 | } |
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592 | #endregion draw_tiles |
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590 | #endregion draw_tiles |
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593 |
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591 | ||
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594 | #region draw_gridlines |
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592 | #region draw_gridlines |
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595 |
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593 | ||
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596 | if (this.showGrid) |
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594 | if (this.showGrid) |
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597 | { |
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595 | { |
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598 |
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596 | //need to go one extra so gridlines include the far side of the final tile: |
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599 |
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597 | for (int y = 0; y < (this.squaresDown + 1); y++) |
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600 | { |
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598 | { |
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601 |
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599 | ||
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602 |
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600 | Vector2 adjust = new Vector2(Tile.TileSpriteWidth / 2, Tile.TileSpriteHeight); //TODO figure out why this second value shouldn't be halved |
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603 |
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601 | ||
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604 |
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602 | Line.drawLine(batch, |
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605 |
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603 | new Vector2(((0 - y) * Tile.TileSpriteWidth / 2), (0 + y) * Tile.TileSpriteHeight / 2) + adjust, |
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606 |
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604 | //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), |
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607 |
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605 | new Vector2((this.squaresAcross - (y)) * Tile.TileSpriteWidth / 2, (this.squaresAcross + (y)) * Tile.TileSpriteHeight / 2) + adjust, |
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608 | Color.White, 0.8f); |
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606 | Color.White, 0.8f); |
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609 |
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607 | ||
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610 | } |
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608 | } |
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611 |
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609 | ||
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612 |
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610 | for (int x = 0; x < (this.squaresAcross + 1); x++) |
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613 | { |
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611 | { |
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614 |
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612 | ||
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615 |
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613 | Vector2 adjust = new Vector2(Tile.TileSpriteWidth / 2, Tile.TileSpriteHeight); //TODO figure out why this second value shouldn't be halved |
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616 |
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614 | ||
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617 |
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615 | Line.drawLine(batch, |
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618 |
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616 | new Vector2(((x - 0) * Tile.TileSpriteWidth / 2), (x + 0) * Tile.TileSpriteHeight / 2) + adjust, |
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619 |
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617 | //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), |
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620 |
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618 | new Vector2((x - this.squaresDown) * Tile.TileSpriteWidth / 2, (x + this.squaresDown) * Tile.TileSpriteHeight / 2) + adjust, |
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621 | Color.White, 0.8f); |
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619 | Color.White, 0.8f); |
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622 |
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620 | ||
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623 | } |
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621 | } |
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624 | } |
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622 | } |
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625 | #endregion draw_gridlines |
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623 | #endregion draw_gridlines |
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626 |
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624 | ||
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627 |
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625 | ||
@@ -665,12 +663,21 | |||||
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665 | */ |
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663 | */ |
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666 |
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664 | ||
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667 | drawTileAt(4, 4, 140, 3); |
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665 | drawTileAt(4, 4, 140, 3); |
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668 |
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666 | drawTileAt(6, 4, 141, 3); |
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669 |
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667 | drawTileAt(8, 4, 142, 2); |
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670 |
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668 | drawTileAt(10, 4, 142, 3); |
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671 |
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669 | ||
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672 | #region draw_cursor |
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670 | #region draw_cursor |
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673 | drawTileAt((int)this.mouseGrid.X, (int)this.mouseGrid.Y, 2, 1, 0.85f); //between tiles and gridlines |
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671 | //drawTileAt((int)this.mouseGrid.X, (int)this.mouseGrid.Y, 2, 1, 0.85f); //between tiles and gridlines |
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672 | |||
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673 | //TODO figure out why it has to be -1 | ||
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674 | if (MathUtils.Between(this.mouseGrid.X, -1, this.simulation.map.MapWidth) | ||
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675 | && MathUtils.Between(this.mouseGrid.Y, -1, this.simulation.map.MapHeight)) | ||
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676 | { | ||
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677 | OutlineSquare(this.mouseGrid.X, this.mouseGrid.Y, Color.Yellow); | ||
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678 | } | ||
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679 | |||
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680 | |||
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674 | #endregion draw_cursor |
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681 | #endregion draw_cursor |
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675 | /* |
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682 | /* |
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676 |
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683 | ||
@@ -695,120 +702,150 | |||||
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695 |
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702 | ||
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696 | #region draw_trees |
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703 | #region draw_trees |
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697 | for (int i = 0; i < this.simulation.map.MapHeight; i++) |
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704 | for (int i = 0; i < this.simulation.map.MapHeight; i++) |
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698 | { |
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705 | { |
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699 |
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706 | for (int j = 0; j < this.simulation.map.MapWidth; j += 1) |
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700 | { |
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707 | { |
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701 |
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708 | ||
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702 |
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709 | if (this.simulation.map.cells[i][j].hasTree) |
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703 |
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710 | { //until we actually simulate: |
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704 | if((i+j)%8 == 0) |
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711 | if ((i + j) % 8 == 0) |
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705 | { |
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712 | { |
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706 |
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713 | drawTileAt(i, j, 141, 2); |
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707 | } |
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714 | } |
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708 | else |
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715 | else |
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709 | { |
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716 | { |
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710 |
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717 | drawTileAt(i, j, 142, 2); |
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711 | } |
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718 | } |
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712 | } |
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719 | } |
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713 | } |
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720 | } |
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714 | } |
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721 | } |
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715 | #endregion draw_trees |
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722 | #endregion draw_trees |
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716 |
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723 | ||
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717 | drawTileAt(2, 2, 140, 2); |
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724 | drawTileAt(2, 2, 140, 2); |
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718 |
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725 | drawTileAt(1, 1, 140, 2); |
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719 |
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726 | drawTileAt(3, 2, 140, 2); |
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720 |
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727 | ||
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721 |
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728 | batch.End(); |
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722 |
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729 | ||
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723 | #region draw_header |
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730 | #region draw_header |
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724 | batch.Begin(SpriteSortMode.BackToFront, |
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731 | batch.Begin(SpriteSortMode.BackToFront, |
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725 | BlendState.AlphaBlend, |
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732 | BlendState.AlphaBlend, |
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726 | null, |
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733 | null, |
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727 | null, |
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734 | null, |
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728 | null, |
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735 | null, |
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729 | null); |
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736 | null); |
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730 |
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737 | ||
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731 |
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738 | bool has_tree = false; |
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732 |
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739 | if (MathUtils.Between(this.mouseGrid.X, 0, this.squaresAcross) && MathUtils.Between(this.mouseGrid.Y, 0, this.squaresAcross)) |
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733 | { |
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740 | { |
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734 |
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741 | has_tree = this.simulation.map.cells[(int)this.mouseGrid.X][(int)this.mouseGrid.Y].hasTree; |
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735 |
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742 | //batch.DrawString(font, has_tree.ToString(), new Vector2(500, 33), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); |
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736 |
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743 | //batch.DrawString(font, has_tree.ToString(), new Vector2(499, 32), Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.49f); |
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737 | } |
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744 | } |
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738 | //*/ |
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745 | //*/ |
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739 |
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740 |
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741 | String header_left = String.Format("${0:}|{1:} treesβπ·π³", this.simulation.money, this.simulation.map.tree_count); |
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||
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742 | String header_middle = String.Format("{0:MMMMM yyyy} ({1:})", this.simulation.DateTime, this.simulation.Season); |
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743 |
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744 | this.Window.Title = String.Format("Isometric Park [{0:}]",header_middle); |
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745 | Vector2 dimensions = monoFont.MeasureString(header_middle); |
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746 |
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747 | float middle_start = (FNAGame.width / 2) - (dimensions.X / 2); |
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748 |
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749 | FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, 0, width, (int)dimensions.Y), Color.White, 0.51f); |
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750 |
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746 | ||
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751 |
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747 | ||
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752 | batch.DrawString(monoFont, header_left, new Vector2(1, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); |
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748 | String header_left = String.Format("${0:}|{1:} treesβπ·π³", this.simulation.money, this.simulation.map.tree_count); |
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753 | batch.DrawString(monoFont, header_middle, new Vector2(middle_start, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); |
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749 | String header_middle = String.Format("{0:MMMMM yyyy} ({1:})", this.simulation.DateTime, this.simulation.Season); |
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750 | |||
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751 | this.Window.Title = String.Format("Isometric Park [{0:}]", header_middle); | ||
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752 | Vector2 dimensions = monoFont.MeasureString(header_middle); | ||
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753 | |||
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754 | float middle_start = (FNAGame.width / 2) - (dimensions.X / 2); | ||
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755 | |||
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756 | FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, 0, width, (int)dimensions.Y), Color.White, 0.51f); | ||
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757 | |||
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758 | |||
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759 | batch.DrawString(monoFont, header_left, new Vector2(1, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); | ||
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760 | batch.DrawString(monoFont, header_middle, new Vector2(middle_start, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); | ||
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754 | #endregion draw_header |
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761 | #endregion draw_header |
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755 |
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762 | ||
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756 |
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763 | ||
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757 | batch.End(); |
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764 | batch.End(); |
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758 |
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765 | ||
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759 |
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766 | #region debug_window |
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760 |
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767 | //Calcs for debug window: |
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761 |
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768 | if ((this.frameCounter % 15) == 0) |
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762 | past_fps.Enqueue(this.frameRate); |
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769 | { |
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770 | past_fps.Enqueue(this.frameRate); | ||
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763 |
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771 | ||
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764 | } |
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772 | } |
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765 |
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773 | ||
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766 |
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774 | DebugInfo debugInfo = new DebugInfo |
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767 | { |
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775 | { |
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768 |
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776 | fps = this.frameRate, |
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769 |
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777 | pastFps = past_fps.ToArray(), |
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770 |
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778 | cameraPosition = camera.position, |
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771 |
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779 | drawTime = this.drawTime, |
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772 |
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780 | treeCount = this.simulation.map.tree_count, |
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773 |
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781 | mouseGrid = this.mouseGrid, |
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774 |
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782 | hasTree = has_tree, |
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775 |
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783 | tilesDrawn = this.tilesDrawn |
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776 | }; |
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784 | }; |
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777 |
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|||
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778 | //Finally, draw the debug window |
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||
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779 | _imGuiRenderer.BeforeLayout(gameTime); |
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||
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780 |
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785 | ||
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781 | var additionalInfo = new Dictionary<string, string>(); |
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786 | //Finally, draw the debug window |
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787 | _imGuiRenderer.BeforeLayout(gameTime); | ||
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782 |
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788 | ||
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783 | additionalInfo.Add("Tracery Test", this.output); |
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789 | var additionalInfo = new Dictionary<string, string>(); |
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784 | debugWindow.Layout(debugInfo, additionalInfo,ref show_another_window); |
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||
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785 |
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790 | ||
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786 | //String[] messages = { "Message1", "Message2" }; |
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791 | additionalInfo.Add("Tracery Test", this.output); |
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792 | debugWindow.Layout(debugInfo, additionalInfo, ref show_another_window); | ||
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787 |
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793 | ||
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788 | //DialogOption[] dialog = { new DialogOption{ response="Welcome to your new park, director! You can use the mouse or arrow keys to move around, and the plus and minus keys to zoom in and out.", choice="Okay" }, |
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794 | //String[] messages = { "Message1", "Message2" }; |
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789 | // new DialogOption{ response="Make sure that you keep visitors happy and the budget in the black! You're currently getting an annual grant out of my budgetβit'd sure be nice if you park were self-sufficient so we could drop that expense!", choice="And I need to keep the forest healthy, too, right?" }, |
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795 | |
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790 | // new DialogOption{ response="Oh yeah, of course.", choice="..." }}; |
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796 | //DialogOption[] dialog = { new DialogOption{ response="Welcome to your new park, director! You can use the mouse or arrow keys to move around, and the plus and minus keys to zoom in and out.", choice="Okay" }, |
|
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797 | // new DialogOption{ response="Make sure that you keep visitors happy and the budget in the black! You're currently getting an annual grant out of my budgetβit'd sure be nice if you park were self-sufficient so we could drop that expense!", choice="And I need to keep the forest healthy, too, right?" }, | ||
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798 | // new DialogOption{ response="Oh yeah, of course.", choice="..." }}; | ||
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791 |
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799 | ||
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792 |
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800 | ||
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793 |
|
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801 | if (this.currentNode != null) |
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794 | { |
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802 | { |
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795 |
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803 | this.currentNode = DialogInterface.RenderDialog(ref this.showInitial, |
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796 |
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804 | ref this.simulation.paused, debugWindow.monoFont, this.currentNode); |
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797 | } |
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805 | } |
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798 |
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799 |
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806 | ||
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800 |
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801 |
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807 | ||
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802 |
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808 | _imGuiRenderer.AfterLayout(); |
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803 |
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809 | ||
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804 | #endregion debug_window |
|
810 | #endregion debug_window |
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805 |
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811 | ||
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806 |
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812 | ||
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807 | stopWatch.Stop(); |
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813 | stopWatch.Stop(); |
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808 |
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814 | this.drawTime = stopWatch.Elapsed; |
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815 | |||
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816 | base.Draw(gameTime); | ||
|
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817 | } | ||
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818 | |||
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819 | private void OutlineSquare(float x, float y, Color color) | ||
|
|
820 | { | ||
|
|
821 | Vector2 adjust2 = new Vector2(Tile.TileSpriteWidth / 2, Tile.TileSpriteHeight); //TODO figure out why this second value shouldn't be halved | ||
|
|
822 | |||
|
|
823 | //Upper right | ||
|
|
824 | //float x = this.mouseGrid.X; | ||
|
|
825 | //float y = this.mouseGrid.Y; | ||
|
|
826 | Line.drawLine(batch, | ||
|
|
827 | new Vector2(((x - y) * Tile.TileSpriteWidth / 2), (x + y) * Tile.TileSpriteHeight / 2) + adjust2, | ||
|
|
828 | //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), | ||
|
|
829 | new Vector2(((x - y + 1) * Tile.TileSpriteWidth / 2), (x + y + 1) * Tile.TileSpriteHeight / 2) + adjust2, | ||
|
|
830 | color, 0.79f); | ||
|
809 |
|
831 | ||
|
810 | base.Draw(gameTime); |
|
832 | //Bottom right |
|
811 | } |
|
833 | Line.drawLine(batch, |
|
812 |
|
834 | new Vector2(((x + 1 - y) * Tile.TileSpriteWidth / 2), (x + 1 + y) * Tile.TileSpriteHeight / 2) + adjust2, | |
|
813 |
|
835 | //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), | |
|
|
836 | new Vector2(((x + 1 - (y + 1)) * Tile.TileSpriteWidth / 2), (x + 1 + (y + 1)) * Tile.TileSpriteHeight / 2) + adjust2, | ||
|
|
837 | color, 0.79f); | ||
|
|
838 | //Bottom left | ||
|
|
839 | Line.drawLine(batch, | ||
|
|
840 | new Vector2(((x - (y + 1)) * Tile.TileSpriteWidth / 2), (x + y + 1) * Tile.TileSpriteHeight / 2) + adjust2, | ||
|
|
841 | //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), | ||
|
|
842 | new Vector2(((x + 1 - (y + 1)) * Tile.TileSpriteWidth / 2), (x + 1 + (y + 1)) * Tile.TileSpriteHeight / 2) + adjust2, | ||
|
|
843 | color, 0.79f); | ||
|
|
844 | //Upper left | ||
|
|
845 | Line.drawLine(batch, | ||
|
|
846 | new Vector2(((x - y) * Tile.TileSpriteWidth / 2), (x + y) * Tile.TileSpriteHeight / 2) + adjust2, | ||
|
|
847 | //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), | ||
|
|
848 | new Vector2(((x - (y + 1)) * Tile.TileSpriteWidth / 2), (x + (y + 1)) * Tile.TileSpriteHeight / 2) + adjust2, | ||
|
|
849 | color, 0.79f); | ||
|
|
850 | } | ||
|
814 | } |
|
851 | } |
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