Description:
Remove leftovers from previous Pong project.
Commit status:
[Not Reviewed]
References:
Comments:
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r20:a5954f30d828 -

@@ -19,8 +19,6
19 19
20 20 private SpriteBatch batch;
21 21 private Texture2D texture;
22 private Texture2D paddle;
23 private Texture2D ball;
24 22 private SoundEffect sound;
25 23 private Song music;
26 24 private SpriteFont font;
@@ -40,17 +38,9
40 38 private const int width = 1280;
41 39 private const int height = 640;
42 40
43
44 private const float friction = 0.1f;
45 private const float inputVelocityDelta = friction + 0.1f;
46
47
48 private int playerScore = 0;
49 private int aiScore = 0;
50
51 41 //new tile stuff
52 int squaresAcross = 150;
53 int squaresDown = 150;
42 int squaresAcross = 50;
43 int squaresDown = 50;
54 44 int baseOffsetX = -14;
55 45 int baseOffsetY = -14;
56 46
@@ -69,7 +59,7
69 59 int messageIndex;
70 60
71 61 //buggy
72 private static bool enableCulling = true;
62 private static bool enableCulling = false;
73 63
74 64 private static void Main(string[] args)
75 65 {
@@ -106,8 +96,6
106 96 {
107 97 cell.hasTree = true;
108 98 }
109
110
111 99 }
112 100 }
113 101
@@ -116,7 +104,6
116 104
117 105 Content.RootDirectory = "Content";
118 106
119
120 107 }
121 108
122 109 protected override void Initialize()
@@ -140,17 +127,12
140 127
141 128 // ... then load a texture from ./Content/FNATexture.png
142 129 texture = Content.Load<Texture2D>("FNATexture");
143 paddle = Content.Load<Texture2D>("paddle");
144 ball = Content.Load<Texture2D>("ball");
145 130 sound = Content.Load<SoundEffect>("FNASound");
146 131 music = Content.Load<Song>("IfImWrong");
147 132 Tile.TileSetTexture = Content.Load<Texture2D>(@"part4_tileset");
148 133
149
150 134 Line.initialize(GraphicsDevice);
151 135
152
153
154 136 var fontBakeResult = TtfFontBaker.Bake(File.OpenRead(@"Content/DroidSans.ttf"),
155 137 25,
156 138 1024,
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