Description:
Some README updates.
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6 | This is inspired by Maxis' [Sim series of games](https://en.wikipedia.org/wiki/List_of_Sim_video_games), particularly SimSafari, and Chris Sawyer's [Tycoon games](http://www.chrissawyergames.com/info.htm). Its premise more closely resembles [SimPark](https://en.wikipedia.org/wiki/SimPark), but I never played it except for a demo. (Alternatively, watch [1990's Sim Games. SO GOOD!](https://www.youtube.com/watch?v=APFnM6DqtiA)) |
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6 | This is inspired by Maxis' [Sim series of games](https://en.wikipedia.org/wiki/List_of_Sim_video_games), particularly SimSafari, and Chris Sawyer's [Tycoon games](http://www.chrissawyergames.com/info.htm). Its premise more closely resembles [SimPark](https://en.wikipedia.org/wiki/SimPark), but I never played it except for a demo. (Alternatively, watch [1990's Sim Games. SO GOOD!](https://www.youtube.com/watch?v=APFnM6DqtiA)) |
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8 | I rewrote the core of this game for Procjam 2020, but the majority of the game has been added since. | ||
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8 | ## Controls ## |
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10 | ## Controls ## |
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10 | Use the arrow keys or move the mouse to the edges to scroll around on the map. The plus and minus keys zoom in and out. 0 toggles pause. F opens the Forest Policy. B opens the budget. N opens News. Escape opens the in-game menu. |
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12 | Use the arrow keys or move the mouse to the edges to scroll around on the map. The plus and minus keys zoom in and out. 0 toggles pause. F opens the Forest Policy. B opens the budget. N opens News. Escape opens the in-game menu. |
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27 | The requirements are pretty modest. It runs pretty well on a 2010 MacBook Pro. Here's my estimated minimum: |
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29 | The requirements are pretty modest. It runs pretty well on a 2010 MacBook Pro. Here's my estimated minimum: |
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29 | * ~2 Ghz Core 2 Duo |
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31 | * ~2 Ghz Core 2 Duo or equivalent |
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30 | * 2 GB of memory |
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32 | * 2 GB of memory |
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31 | * Nvidia GeForce 200 series |
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33 | * Nvidia GeForce 200 series |
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160 | Libraries: [FNA](https://fna-xna.github.io/), [SpriteFontPlus](https://github.com/rds1983/SpriteFontPlus), [Tracery.Net](https://github.com/josh-perry/Tracery.Net), [ImGui.NET](http://imgui.net/), and [Encompass-cs](http://moonside.games/docs/encompass/) |
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162 | Libraries: [FNA](https://fna-xna.github.io/), [SpriteFontPlus](https://github.com/rds1983/SpriteFontPlus), [Tracery.Net](https://github.com/josh-perry/Tracery.Net), [ImGui.NET](http://imgui.net/), and [Encompass-cs](http://moonside.games/docs/encompass/) |
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162 | Fonts: Droid Sans, [Iosevka,](https://typeof.net/Iosevka/), [Typicons by Stephen Hutchings](https://www.s-ings.com/typicons/), [OCRA}() designed by American Type Founders and converted by Matthew Skala |
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164 | Fonts: Droid Sans, [Iosevka,](https://typeof.net/Iosevka/), [Typicons by Stephen Hutchings](https://www.s-ings.com/typicons/), [OCRA}(http://luc.devroye.org/fonts-48511.html) designed by American Type Founders and converted by Matthew Skala |
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164 | Sounds: Bell, hammering, and jackhammer sounds by InspectorJ; Switch clicking by qubodup |
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166 | Sounds: Bell, hammering, and jackhammer sounds by InspectorJ; Switch clicking by qubodup |
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