Description:
Clean up assets.
Commit status:
[Not Reviewed]
References:
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Comments:
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Unresolved TODOs:
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@@ -18,4 +18,3 | |||||
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18 | /Users/alys/repos/isometric-park-fna/FNA/obj/Debug/FNA.csproj.CoreCompileInputs.cache |
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18 | /Users/alys/repos/isometric-park-fna/FNA/obj/Debug/FNA.csproj.CoreCompileInputs.cache |
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19 | /Users/alys/repos/isometric-park-fna/FNA/obj/Debug/FNA.dll |
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19 | /Users/alys/repos/isometric-park-fna/FNA/obj/Debug/FNA.dll |
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20 | /Users/alys/repos/isometric-park-fna/FNA/obj/Debug/FNA.pdb |
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20 | /Users/alys/repos/isometric-park-fna/FNA/obj/Debug/FNA.pdb |
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21 | /Users/alys/repos/isometric-park-fna/FNA/obj/Debug/FNA.csprojAssemblyReference.cache |
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@@ -27,9 +27,7 | |||||
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27 | private KeyboardState keyboardPrev = new KeyboardState(); |
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27 | private KeyboardState keyboardPrev = new KeyboardState(); |
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28 |
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28 | ||
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29 | private SpriteBatch batch; |
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29 | private SpriteBatch batch; |
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30 | private Texture2D texture; |
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31 | private SoundEffect sound; |
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30 | private SoundEffect sound; |
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32 | private Song music; |
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33 | private SpriteFont font; |
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31 | private SpriteFont font; |
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34 | private SpriteFont monoFont; |
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32 | private SpriteFont monoFont; |
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35 |
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33 | ||
@@ -88,8 +86,6 | |||||
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88 | private FNAGame() |
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86 | private FNAGame() |
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89 | { |
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87 | { |
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90 | //this.device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.) |
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88 | //this.device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.) |
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91 |
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92 | Console.Out.Write("TEST?"); |
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93 | #if DEBUG |
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89 | #if DEBUG |
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94 | foreach (System.Reflection.Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) |
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90 | foreach (System.Reflection.Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) |
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95 | { |
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91 | { |
@@ -160,31 +156,15 | |||||
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160 |
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156 | ||
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161 | protected override void LoadContent() |
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157 | protected override void LoadContent() |
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162 | { |
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158 | { |
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163 | // Load textures, sounds, and so on in here... |
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164 | // Create the batch... |
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159 | // Create the batch... |
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165 | batch = new SpriteBatch(GraphicsDevice); |
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160 | batch = new SpriteBatch(GraphicsDevice); |
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166 |
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161 | ||
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167 | // ... then load a texture from ./Content/FNATexture.png |
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168 | texture = Content.Load<Texture2D>("FNATexture"); |
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169 | sound = Content.Load<SoundEffect>("FNASound"); |
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162 | sound = Content.Load<SoundEffect>("FNASound"); |
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170 | music = Content.Load<Song>("IfImWrong"); |
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171 | Tile.TileSetTexture = Content.Load<Texture2D>(@"part4_tileset"); |
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163 | Tile.TileSetTexture = Content.Load<Texture2D>(@"part4_tileset"); |
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172 |
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164 | ||
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173 | Line.initialize(GraphicsDevice); |
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165 | Line.initialize(GraphicsDevice); |
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174 |
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166 | ||
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175 | var fontBakeResult = TtfFontBaker.Bake(File.OpenRead(@"Content/DroidSans.ttf"), |
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167 | |
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176 | 25, |
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177 | 1024, |
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178 | 1024, |
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179 | new[] |
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180 | { |
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181 | CharacterRange.BasicLatin, |
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182 | CharacterRange.Latin1Supplement, |
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183 | CharacterRange.LatinExtendedA |
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184 | } |
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185 | ); |
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186 |
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187 |
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188 | var bakedMono = TtfFontBaker.Bake(File.OpenRead(@"Content/iosevka-term-extendedmedium.ttf"), |
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168 | var bakedMono = TtfFontBaker.Bake(File.OpenRead(@"Content/iosevka-term-extendedmedium.ttf"), |
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189 | 15, |
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169 | 15, |
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190 | 1024, |
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170 | 1024, |
@@ -204,19 +184,16 | |||||
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204 |
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184 | ||
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205 | this.debugWindow = new DebugWindow(this._imGuiRenderer, GraphicsDevice); |
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185 | this.debugWindow = new DebugWindow(this._imGuiRenderer, GraphicsDevice); |
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206 |
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186 | ||
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207 | font = fontBakeResult.CreateSpriteFont(GraphicsDevice); |
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187 | //font = fontBakeResult.CreateSpriteFont(GraphicsDevice); |
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208 | monoFont = bakedMono.CreateSpriteFont(GraphicsDevice); |
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188 | monoFont = bakedMono.CreateSpriteFont(GraphicsDevice); |
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209 | //DynamicSpriteFont font = DynamicSpriteFont.FromTtf(File.ReadAllBytes(@"Content/DroidSans.ttf"), 20); |
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210 |
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189 | ||
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211 | } |
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190 | } |
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212 |
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191 | ||
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213 | protected override void UnloadContent() |
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192 | protected override void UnloadContent() |
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214 | { |
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193 | { |
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215 | // Clean up after yourself! |
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216 | batch.Dispose(); |
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194 | batch.Dispose(); |
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217 | texture.Dispose(); |
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218 | sound.Dispose(); |
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195 | sound.Dispose(); |
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219 | music.Dispose(); |
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196 | Tile.TileSetTexture.Dispose(); |
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220 | } |
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197 | } |
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221 |
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198 | ||
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222 | Vector2 calculateMousegrid(Vector2 normalizedMousePos) |
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199 | Vector2 calculateMousegrid(Vector2 normalizedMousePos) |
@@ -341,7 +318,7 | |||||
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341 | this.showGrid = !this.showGrid; |
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318 | this.showGrid = !this.showGrid; |
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342 |
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319 | ||
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343 | } |
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320 | } |
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344 |
if (keyboardCur.IsKeyDown(Keys. |
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321 | if (keyboardCur.IsKeyDown(Keys.OemBackslash) && keyboardPrev.IsKeyUp(Keys.OemBackslash) && keyboardCur.IsKeyDown(Keys.LeftShift)) |
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345 | { |
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322 | { |
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346 | sound.Play(volume, pitch, pan); |
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323 | sound.Play(volume, pitch, pan); |
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347 | } |
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324 | } |
@@ -349,7 +326,7 | |||||
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349 |
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326 | ||
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350 |
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327 | ||
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351 | #region gamerate_keys |
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328 | #region gamerate_keys |
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352 | if (keyboardCur.IsKeyDown(Keys.D0) && keyboardPrev.IsKeyUp(Keys.D0)) |
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329 | if (keyboardCur.IsKeyDown(Keys.D0) && keyboardPrev.IsKeyUp(Keys.D0) ) |
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353 | { |
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330 | { |
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354 | this.simulation.paused = !this.simulation.paused; |
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331 | this.simulation.paused = !this.simulation.paused; |
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355 |
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332 |
@@ -61,30 +61,12 | |||||
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61 | </ProjectReference> |
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61 | </ProjectReference> |
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62 | </ItemGroup> |
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62 | </ItemGroup> |
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63 | <ItemGroup> |
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63 | <ItemGroup> |
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64 | <None Include="Content\FNATexture.png"> |
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65 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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66 | </None> |
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67 | <None Include="Content\FNASound.wav"> |
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64 | <None Include="Content\FNASound.wav"> |
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68 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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65 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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69 | </None> |
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70 | <None Include="Content\IfImWrong.mp3"> |
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71 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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72 | </None> |
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73 | <None Include="Content\IfImWrong.ogg"> |
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74 | <CopyToOutputDirectory>Always</CopyToOutputDirectory> |
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75 | </None> |
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76 | <None Include="Content\Menlo.ttf"> |
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77 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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78 | </None> |
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66 | </None> |
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79 | <None Include="Content\DroidSans.ttf"> |
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67 | <None Include="Content\DroidSans.ttf"> |
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80 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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68 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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81 | </None> |
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69 | </None> |
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82 | <None Include="Content\ball.png"> |
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83 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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84 | </None> |
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85 | <None Include="Content\paddle.png"> |
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86 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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87 | </None> |
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88 | <None Include="packages.config" /> |
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70 | <None Include="packages.config" /> |
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89 | <None Include="Content\part4_tileset.png"> |
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71 | <None Include="Content\part4_tileset.png"> |
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90 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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72 | <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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