Description:
Make code more comprehensible.
Commit status:
[Not Reviewed]
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@@ -624,9 +624,8 | |||||
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624 | #region draw_cursor |
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624 | #region draw_cursor |
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625 | //drawTileAt((int)this.mouseGrid.X, (int)this.mouseGrid.Y, 2, 1, 0.85f); //between tiles and gridlines |
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625 | //drawTileAt((int)this.mouseGrid.X, (int)this.mouseGrid.Y, 2, 1, 0.85f); //between tiles and gridlines |
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626 |
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626 | ||
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627 | //TODO figure out why it has to be -1 |
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627 | if (MathUtils.BetweenInclusive(this.mouseGrid.X, 0, this.simulation.map.MapWidth) |
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628 |
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628 | && MathUtils.BetweenInclusive(this.mouseGrid.Y, 0, this.simulation.map.MapHeight)) |
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629 | && MathUtils.Between(this.mouseGrid.Y, -1, this.simulation.map.MapHeight)) |
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630 | { |
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629 | { |
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631 | Tile.OutlineSquare(batch, this.mouseGrid.X, this.mouseGrid.Y, Color.Yellow, 1); |
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630 | Tile.OutlineSquare(batch, this.mouseGrid.X, this.mouseGrid.Y, Color.Yellow, 1); |
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632 | } |
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631 | } |
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