Description:
Tidy code.
Commit status:
[Not Reviewed]
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r290:dfcb041e5452 -

@@ -7,7 +7,6
7 7 using Microsoft.Xna.Framework.Media;
8 8
9 9
10
11 10 using System;
12 11 using System.IO;
13 12 using SpriteFontPlus;
@@ -330,8 +329,6
330 329 this.newsItems.AddRange(NewsItem.FromYaml(sr_pregenerated.ReadToEnd()));
331 330 }
332 331 this.simulation.LoadContent(this.newsItems, this.grammar);
333 // this.newsItems = this.newsItems.Select(s => s.Flatten(this.grammar)).ToList().Shuffle();
334
335 332
336 333 this.remainingDialog = new Queue<Node<DialogOption>>();
337 334
@@ -345,8 +342,6
345 342 this.budgetWindow = new BudgetWindow(new Budget { }, this.monoFont, 0, 0);
346 343
347 344 Logging.Success("Content loaded.");
348
349
350 345 }
351 346
352 347
@@ -370,7 +365,6
370 365
371 366 Vector2 calculateMousegrid(Vector2 normalizedMousePos)
372 367 {
373
374 368 //int gridx = (int)(normalizedMousePos.X / Tile.TileSpriteWidth);
375 369 //int gridy = (int)(normalizedMousePos.Y / Tile.TileSpriteHeight);
376 370 Vector2 adjust = new Vector2(Tile.TileSpriteWidth / 2, Tile.TileSpriteHeight);
@@ -424,9 +418,6
424 418 return new Vector2(gridx, gridy);
425 419 }
426 420 */
427
428
429
430 421 }
431 422
432 423
@@ -441,8 +432,6
441 432 float pitch = 0.0f;
442 433 float pan = 0.0f;
443 434
444
445 // Run game logic in here. Do NOT render anything here!
446 435 KeyboardState keyboardCur = Keyboard.GetState();
447 436
448 437 #region input
@@ -544,8 +533,6
544 533
545 534 protected override void Draw(GameTime gameTime)
546 535 {
547 // Render stuff in here. Do NOT run game logic in here!
548
549 536 frameCounter++;
550 537
551 538 string fps = string.Format("fps: {0}", frameRate);
@@ -811,15 +798,12
811 798 if (this.showBudget)
812 799 {
813 800 budgetWindow.draw(batch);
814
815 801 }
816 802
817 803 #endregion budget
818 804
819 805 batch.End();
820 806
821
822
823 807
824 808 #region debug_window
825 809 //Calcs for debug window:
@@ -848,7 +832,6
848 832 }
849 833 */
850 834
851
852 835 DebugInfo debugInfo = new DebugInfo
853 836 { fps = this.frameRate,
854 837 pastFps = past_fps.ToArray(),
@@ -916,12 +899,9
916 899
917 900 #endregion debug_window
918 901
919
920
921 902 stopWatch.Stop();
922 903 this.drawTime = stopWatch.Elapsed;
923 904
924 905 base.Draw(gameTime);
925 906 }
926
927 907 }
@@ -96,6 +96,9
96 96 <None Include="Content\part4_tileset.png">
97 97 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
98 98 </None>
99 <None Include="Content\part4_tileset_alt.png">
100 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
101 </None>
99 102 <None Include="Content\solid_tileset.png">
100 103 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
101 104 </None>
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