Description:
Make buttons keep the same size.
Commit status:
[Not Reviewed]
References:
Comments:
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r302:e1cc9ba4031c -

@@ -18,7 +18,7
18 18 rm -r isometric-park-fna/obj/
19 19
20 20 framework-debug: clean-obj
21 msbuild -restore:True ${FRAMEWORK_SOLUTION} -p:Configuration=Debug
21 msbuild -restore:True ${FRAMEWORK_SOLUTION} -p:Configuration=Debug
22 22
23 23
24 24 run-core-debug:
1 NO CONTENT: modified file, binary diff hidden
@@ -20,5 +20,5
20 20 [assembly: System.Reflection.AssemblyTitleAttribute("SpriteFontPlus")]
21 21 [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
22 22
23 // Von der MSBuild WriteCodeFragment-Klasse generiert.
23 // Generated by the MSBuild WriteCodeFragment class.
24 24
1 NO CONTENT: modified file, binary diff hidden
@@ -1,6 +1,7
1 1 //------------------------------------------------------------------------------
2 2 // <auto-generated>
3 3 // This code was generated by a tool.
4 // Runtime Version:4.0.30319.42000
4 5 //
5 6 // Changes to this file may cause incorrect behavior and will be lost if
6 7 // the code is regenerated.
@@ -21,5 +22,5
21 22 [assembly: System.Reflection.AssemblyTitleAttribute("EncompassECS.Framework")]
22 23 [assembly: System.Reflection.AssemblyVersionAttribute("0.22.0.0")]
23 24
24 // Von der MSBuild WriteCodeFragment-Klasse generiert.
25 // Generated by the MSBuild WriteCodeFragment class.
25 26
@@ -21,21 +21,21
21 21
22 22 ImGui.GetStyle().WindowMenuButtonPosition = ImGuiDir.None;
23 23 bool newShow = true;
24 Num.Vector2 button_size = new Num.Vector2(80, 20);
24 25 StyleSet.pushStyleVarSet(StyleSet.defaultWindowVars);
25 26 StyleSet.pushColorSet(StyleSet.defaultWindowColors);
26 27
27 28 ImGui.PushFont(font);
28 29 // ImGui.PushFont(smallFont);
29 30 ImGui.Begin("##Toolbar", ref newShow, ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoTitleBar);
30 // ImGui.PopFont();
31 //
32 if (ImGui.Button("New Game"))
31
32 if (ImGui.Button("New Game", button_size))
33 33 {
34 34 bridgeEngine.gameStateMessages.Add(new GameStateMessage { isPlaying = true});
35 35
36 36
37 37 }
38 if (ImGui.Button("Quit"))
38 if (ImGui.Button("Quit", button_size))
39 39 {
40 40
41 41 System.Console.WriteLine("Quitting");
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