Description:
Move status bar to the bottom.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
@@ -111,7 +111,7 | |||||
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111 | //gdm.SynchronizeWithVerticalRetrace = false; |
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111 | //gdm.SynchronizeWithVerticalRetrace = false; |
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112 | IsFixedTimeStep = false; |
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112 | IsFixedTimeStep = false; |
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113 |
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113 | ||
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114 | this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*60, 16.66667f*30, 16.66667f*15, 16.66667f*1 }); |
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114 | this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*60, 16.66667f*30, 16.66667f*15, 16.66667f*7.5f, 16.66667f*1 }); |
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115 |
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115 | ||
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116 | foreach (List<Cell> row in this.simulation.map.cells) |
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116 | foreach (List<Cell> row in this.simulation.map.cells) |
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117 | { |
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117 | { |
@@ -784,13 +784,14 | |||||
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784 |
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784 | ||
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785 | float middle_start = (int)((FNAGame.width / 2) - (middle_dimensions.X / 2)); |
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785 | float middle_start = (int)((FNAGame.width / 2) - (middle_dimensions.X / 2)); |
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786 | float right_start = (int)(FNAGame.width - right_dimensions.X - 10.0f); |
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786 | float right_start = (int)(FNAGame.width - right_dimensions.X - 10.0f); |
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787 | float top = (float)Math.Round(FNAGame.height - middle_dimensions.Y); // Rounding so the int and float versions are closer. | ||
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787 |
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788 | ||
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788 |
FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, |
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789 | FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, (int)top, width, (int)middle_dimensions.Y), Color.White, 0.51f); |
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789 |
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790 | ||
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790 |
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791 | ||
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791 |
batch.DrawString(monoFont, header_left, new Vector2(1, |
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792 | batch.DrawString(monoFont, header_left, new Vector2(1, top), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); |
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792 |
batch.DrawString(monoFont, header_middle, new Vector2(middle_start, |
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793 | batch.DrawString(monoFont, header_middle, new Vector2(middle_start, top), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); |
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793 |
batch.DrawString(monoFont, header_right, new Vector2(right_start, |
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794 | batch.DrawString(monoFont, header_right, new Vector2(right_start, top), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f); |
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794 | #endregion draw_header |
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795 | #endregion draw_header |
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795 |
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796 | ||
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796 |
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797 |
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