Description:
Move status bar to the bottom.
Commit status:
[Not Reviewed]
References:
Comments:
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r90:e52f56e02c8d -

@@ -111,7 +111,7
111 //gdm.SynchronizeWithVerticalRetrace = false;
111 //gdm.SynchronizeWithVerticalRetrace = false;
112 IsFixedTimeStep = false;
112 IsFixedTimeStep = false;
113
113
114 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*60, 16.66667f*30, 16.66667f*15, 16.66667f*1 });
114 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*60, 16.66667f*30, 16.66667f*15, 16.66667f*7.5f, 16.66667f*1 });
115
115
116 foreach (List<Cell> row in this.simulation.map.cells)
116 foreach (List<Cell> row in this.simulation.map.cells)
117 {
117 {
@@ -784,13 +784,14
784
784
785 float middle_start = (int)((FNAGame.width / 2) - (middle_dimensions.X / 2));
785 float middle_start = (int)((FNAGame.width / 2) - (middle_dimensions.X / 2));
786 float right_start = (int)(FNAGame.width - right_dimensions.X - 10.0f);
786 float right_start = (int)(FNAGame.width - right_dimensions.X - 10.0f);
787 float top = (float)Math.Round(FNAGame.height - middle_dimensions.Y); // Rounding so the int and float versions are closer.
787
788
788 FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, 0, width, (int)middle_dimensions.Y), Color.White, 0.51f);
789 FilledRectangle.drawFilledRectangle(batch, new Rectangle(0, (int)top, width, (int)middle_dimensions.Y), Color.White, 0.51f);
789
790
790
791
791 batch.DrawString(monoFont, header_left, new Vector2(1, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f);
792 batch.DrawString(monoFont, header_left, new Vector2(1, top), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f);
792 batch.DrawString(monoFont, header_middle, new Vector2(middle_start, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f);
793 batch.DrawString(monoFont, header_middle, new Vector2(middle_start, top), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f);
793 batch.DrawString(monoFont, header_right, new Vector2(right_start, 1), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f);
794 batch.DrawString(monoFont, header_right, new Vector2(right_start, top), Color.Black, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f);
794 #endregion draw_header
795 #endregion draw_header
795
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