Description:
Add italics.
Commit status:
[Not Reviewed]
References:
Comments:
0 Commit comments 0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
Add another comment

r318:e5d18e38a79f -

@@ -50,7 +50,7
50 50
51 51
52 52 public ImGuiWindowBridgeEngine(DebugWindow debugWindow,
53 ImFontPtr font)
53 ImFontPtr font, ImFontPtr italicFont)
54 54 {
55 55 this.messages = new List<ToggleWindowMessage>();
56 56 this.typeMessages = new List<ToggleWindowTypeMessage>();
@@ -64,6 +64,7
64 64
65 65
66 66 this.font = font;
67 this.italicFont = italicFont;
67 68 this.debugWindow = debugWindow;
68 69
69 70
@@ -109,9 +110,14
109 110 foreach(var message in this.fontMessages)
110 111 {
111 112 this.font = debugWindow.addFont(message.fontName,
112 message.fontSize);
113 message.fontSize, false);
113 114
114 115 debugWindow.setMonoFont(this.font);
116
117 this.italicFont = debugWindow.addFont(message.fontName,
118 message.fontSize, true);
119
120 debugWindow.setItalicFont(this.italicFont);
115 121 }
116 122
117 123
@@ -232,7 +232,7
232 232 WorldBuilder.AddEngine(new GameStateEngine());
233 233 WorldBuilder.AddEngine(this.simulation.BridgeEngine);
234 234 WorldBuilder.AddEngine(new CameraBridgeEngine(this.camera));
235 this.imGuiWindowBridgeEngine = new ImGuiWindowBridgeEngine(this.debugWindow, debugWindow.monoFont);
235 this.imGuiWindowBridgeEngine = new ImGuiWindowBridgeEngine(this.debugWindow, debugWindow.monoFont, debugWindow.italicFont);
236 236 WorldBuilder.AddEngine(this.imGuiWindowBridgeEngine);
237 237 WorldBuilder.AddEngine(new ContractStatusEngine(this.simulation));
238 238
@@ -493,7 +493,7
493 493 if (keyboardCur.IsKeyDown(Keys.V) && keyboardPrev.IsKeyUp(Keys.V))
494 494 {
495 495 // debugWindow.swap();
496 debugWindow.setMonoFont(debugWindow.addFont("Roboto", 25));
496 debugWindow.setMonoFont(debugWindow.addFont("Roboto", 25, false));
497 497 }
498 498 #endregion misc_keys
499 499 #endregion input
@@ -105,7 +105,7
105 105 InGameMenu.Render(this.BridgeEngine.font, this.BridgeEngine, width);
106 106 break;
107 107 case Window.Options:
108 OptionsWindow.Render(this.BridgeEngine.font, this.italicFont, this.BridgeEngine, width);
108 OptionsWindow.Render(this.BridgeEngine.font, this.BridgeEngine.italicFont, this.BridgeEngine, width);
109 109 break;
110 110 default:
111 111 break;
@@ -41,6 +41,9
41 41 public static Dictionary<string, string> fonts = new Dictionary<String, string>{{"Roboto" , @"Content/Roboto-Regular.ttf"},
42 42 {"RobotoMedium" , @"Content/Roboto-Medium.ttf"},
43 43 {"Iosevka", @"Content/iosevka-term-extendedmedium.ttf"}};
44 public static Dictionary<string, string> italicFonts = new Dictionary<String, string>{{"Roboto" , @"Content/Roboto-Italic.ttf"},
45 {"RobotoMedium" , @"Content/Roboto-Medium.ttf"},
46 {"Iosevka", @"Content/iosevka-term-extendedmediumitalic.ttf"}};
44 47
45 48
46 49 public DebugWindow(ImGuiRenderer _imGuiRenderer, GraphicsDevice graphicsDevice, ImageMap map)
@@ -113,11 +116,19
113 116 this.renderer.RebuildFontAtlas(); // Required so fonts are available for rendering
114 117 }
115 118
116 public ImFontPtr addFont(String name, int size)
119 public ImFontPtr addFont(String name, int size, bool italic)
117 120 {
118 121 ImGuiIOPtr io = ImGui.GetIO();
122 ImFontPtr font;
119 123
120 ImFontPtr font = io.Fonts.AddFontFromFileTTF(fonts[name], size);
124 if (italic)
125 {
126 font = io.Fonts.AddFontFromFileTTF(italicFonts[name], size);
127 }
128 else
129 {
130 font = io.Fonts.AddFontFromFileTTF(fonts[name], size);
131 }
121 132 unsafe //god this sucks
122 133 {
123 134 ImFontConfigPtr config = ImGuiNative.ImFontConfig_ImFontConfig();
@@ -139,6 +150,11
139 150 this.monoFont = font;
140 151 }
141 152
153 public void setItalicFont(ImFontPtr font)
154 {
155 this.italicFont = font;
156 }
157
142 158 public static Texture2D CreateTexture(GraphicsDevice device, int width, int height, Func<int, Color> paint)
143 159 {
144 160 //initialize a texture
@@ -56,7 +56,7
56 56 {
57 57 ImGui.PopStyleColor();
58 58 }
59 ForestWindow.hadFocus = ImGui.IsWindowFocused();
59 OptionsWindow.hadFocus = ImGui.IsWindowFocused();
60 60
61 61 ImGui.PushFont(italicFont);
62 62 ImGui.Text("Graphics");
@@ -160,6 +160,9
160 160 <None Include="Content\Roboto-Regular.ttf">
161 161 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
162 162 </None>
163 <None Include="Content\Roboto-Italic.ttf">
164 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
165 </None>
163 166 </ItemGroup>
164 167 <ItemGroup>
165 168 <Reference Include="System" />
You need to be logged in to leave comments. Login now