Description:
Add version using AssemblyVersion.
Commit status:
[Not Reviewed]
References:
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Comments:
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Unresolved TODOs:
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@@ -1,6 +1,4 | |||
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1 | using System.Collections.Generic; | |
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2 | using System.Linq; | |
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3 | using Microsoft.Xna.Framework; | |
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1 | using Microsoft.Xna.Framework; | |
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4 | 2 | using Microsoft.Xna.Framework.Audio; |
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5 | 3 | using Microsoft.Xna.Framework.Input; |
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6 | 4 | using Microsoft.Xna.Framework.Graphics; |
@@ -9,9 +7,12 | |||
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9 | 7 | |
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10 | 8 | using System; |
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11 | 9 | using System.IO; |
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10 | using System.Reflection; | |
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11 | using System.Diagnostics; | |
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12 | using System.Collections.Generic; | |
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13 | using System.Linq; | |
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12 | 14 | using SpriteFontPlus; |
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13 | 15 | using isometricparkfna; |
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14 | using System.Diagnostics; | |
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15 | 16 | |
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16 | 17 | using static isometricparkfna.CellMap; |
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17 | 18 | using isometricparkfna.Utils; |
@@ -28,6 +29,13 | |||
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28 | 29 | using TraceryNet; |
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29 | 30 | using Encompass; |
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30 | 31 | |
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32 | //Let's let core builds be deterministic | |
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33 | #if NETCOREAPP | |
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34 | [assembly:AssemblyVersion("0.30.4.0")] | |
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35 | #else | |
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36 | [assembly:AssemblyVersion("0.30.4.*")] | |
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37 | #endif | |
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38 | ||
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31 | 39 | class FNAGame : Game |
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32 | 40 | { |
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33 | 41 | private KeyboardState keyboardPrev = new KeyboardState(); |
@@ -870,8 +878,9 | |||
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870 | 878 | Color.White, 0.0f, Vector2.Zero, |
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871 | 879 | 1.0f, SpriteEffects.None, 0.51f); |
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872 | 880 | |
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873 |
Vector2 version_dimensions = monoFont.MeasureString( |
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874 |
batch.DrawString(monoFont, |
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881 | Vector2 version_dimensions = monoFont.MeasureString(typeof(FNAGame).Assembly.GetName().Version.ToString()); | |
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882 | batch.DrawString(monoFont, | |
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883 | typeof(FNAGame).Assembly.GetName().Version.ToString(), | |
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875 | 884 | new Vector2(0, FNAGame.height-version_dimensions.Y), |
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876 | 885 | Color.White, 0.0f, Vector2.Zero, |
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877 | 886 | 1.0f, SpriteEffects.None, 0.51f); |
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