Description:
Limit sound to Debug builds for now.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
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Unresolved TODOs:
There are no unresolved TODOs
@@ -43,7 +43,9 | |||||
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43 | private MouseState mousePrev = new MouseState(); |
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43 | private MouseState mousePrev = new MouseState(); |
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44 |
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44 | ||
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45 | private SpriteBatch batch; |
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45 | private SpriteBatch batch; |
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46 | #if DEBUG | ||
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46 | private SoundEffect sound; |
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47 | private SoundEffect sound; |
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48 | #endif | ||
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47 | private SpriteFont monoFont; |
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49 | private SpriteFont monoFont; |
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48 | private SpriteFont largeMonoFont; |
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50 | private SpriteFont largeMonoFont; |
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49 |
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51 | ||
@@ -185,7 +187,9 | |||||
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185 | // Create the batch... |
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187 | // Create the batch... |
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186 | batch = new SpriteBatch(GraphicsDevice); |
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188 | batch = new SpriteBatch(GraphicsDevice); |
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187 |
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189 | ||
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190 | #if DEBUG | ||
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188 | sound = Content.Load<SoundEffect>("FNASound"); |
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191 | sound = Content.Load<SoundEffect>("FNASound"); |
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192 | #endif | ||
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189 | Tile.TileSetTexture = Content.Load<Texture2D>(@"part4_tileset"); |
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193 | Tile.TileSetTexture = Content.Load<Texture2D>(@"part4_tileset"); |
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190 | var texture = Content.Load<Texture2D>(@"solid_tileset"); |
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194 | var texture = Content.Load<Texture2D>(@"solid_tileset"); |
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191 |
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195 | ||
@@ -396,7 +400,9 | |||||
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396 | protected override void UnloadContent() |
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400 | protected override void UnloadContent() |
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397 | { |
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401 | { |
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398 | batch.Dispose(); |
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402 | batch.Dispose(); |
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403 | #if DEBUG | ||
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399 | sound.Dispose(); |
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404 | sound.Dispose(); |
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405 | #endif | ||
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400 | Tile.TileSetTexture.Dispose(); |
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406 | Tile.TileSetTexture.Dispose(); |
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401 | Logging.Success("Disposed of Tile texture."); |
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407 | Logging.Success("Disposed of Tile texture."); |
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402 | if (Quad.PixelTexture != null) |
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408 | if (Quad.PixelTexture != null) |
@@ -485,12 +491,14 | |||||
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485 | #region input |
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491 | #region input |
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486 | // |
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492 | // |
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487 | #region misc_keys |
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493 | #region misc_keys |
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494 | #if DEBUG | ||
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488 | if (keyboardCur.IsKeyDown(Keys.OemBackslash) |
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495 | if (keyboardCur.IsKeyDown(Keys.OemBackslash) |
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489 | && keyboardPrev.IsKeyUp(Keys.OemBackslash) |
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496 | && keyboardPrev.IsKeyUp(Keys.OemBackslash) |
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490 | && keyboardCur.IsKeyDown(Keys.LeftShift)) |
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497 | && keyboardCur.IsKeyDown(Keys.LeftShift)) |
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491 | { |
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498 | { |
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492 | sound.Play(volume, pitch, pan); |
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499 | sound.Play(volume, pitch, pan); |
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493 | } |
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500 | } |
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501 | #endif | ||
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494 | if (keyboardCur.IsKeyDown(Keys.V) && keyboardPrev.IsKeyUp(Keys.V)) |
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502 | if (keyboardCur.IsKeyDown(Keys.V) && keyboardPrev.IsKeyUp(Keys.V)) |
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495 | { |
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503 | { |
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496 | // debugWindow.swap(); |
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504 | // debugWindow.swap(); |
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