Description:
Make censoring more completem.
Commit status:
[Not Reviewed]
References:
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@@ -23,13 +23,23 | |||
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23 | 23 | class DialogEngine : Engine |
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24 | 24 | { |
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25 | 25 | public static Dictionary<string, string> replacements = new Dictionary<string,string> {{"Damn", "Drat"}, |
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26 | {"Fucking hell", "Flipping heck"}, | |
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26 | 27 | {"Fuck", "Fork"}, //Ty michael shur |
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27 | 28 | {"Motherfucker", "Motherforker"}, |
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28 |
{"Shit", "S |
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29 | {"Shitheel", "Slimewheel"}, //idk | |
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30 | {"Shit!", "Shitake mushrooms!"}, //depends on context | |
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31 | {"Shit", "Shitake mushroom"}, | |
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29 | 32 | {"Hell", "Heck"}, |
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30 | 33 | {"Oh my God", "Oh my Glob"}, //Ty Pendleton Ward |
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31 |
{" |
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34 | {"Goddammit", "Glob drat it"}, | |
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35 | {"Goddamm", "Goshdarn"}, | |
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36 | {"Megadick", "Megadunce"}, | |
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37 | {"Dickhead", "Dunce"}, | |
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38 | {"Bastard", "Bollocks"}, | |
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39 | {"Asshole", "Bumhead"} //i guess | |
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32 | 40 | }; |
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41 | ||
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42 | public static Dictionary<string, string> replacements_lower; | |
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33 | 43 | public Story Story; |
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34 | 44 | public Grammar Grammar; |
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35 | 45 | |
@@ -41,6 +51,9 | |||
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41 | 51 | this.Grammar = grammar; |
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42 | 52 | |
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43 | 53 | this.Random = new Random(); |
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54 | ||
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55 | DialogEngine.replacements_lower = DialogEngine.replacements.Select((i) => (i.Key.ToLower(), i.Value.ToLower())).ToDictionary(i => i.Item1, i => i.Item2); | |
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56 | ||
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44 | 57 | } |
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45 | 58 | |
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46 | 59 | public string BleepString(string s, ProfanityLevel setting) |
@@ -50,17 +63,26 | |||
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50 | 63 | case ProfanityLevel.Uncensored: |
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51 | 64 | return s; |
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52 | 65 | case ProfanityLevel.Minced: |
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53 | foreach (var item in replacements) | |
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66 | foreach (var item in DialogEngine.replacements) | |
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67 | { | |
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68 | s = s.Replace(item.Key, item.Value); | |
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69 | } | |
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70 | foreach (var item in DialogEngine.replacements_lower) | |
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54 | 71 | { |
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55 | 72 | s = s.Replace(item.Key, item.Value); |
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56 | 73 | } |
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57 | 74 | return s; |
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58 | 75 | case ProfanityLevel.Removed: |
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59 | return Regex.Replace(s, "(?i)((?<=d)amn|(?<=f)uck|(?<=D)amn|(?<=F)uck)", "------"); | |
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76 | return Regex.Replace(s, "(?i)((?<=d)amn|(?<=f)uck|(?<=D)amn|(?<=F)uck|(?<=S)hit|(?<=Motherf)ucker|(?<=megad)ick)", "------"); | |
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60 | 77 | } |
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61 | 78 | return s; |
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62 | 79 | } |
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63 | 80 | |
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81 | public string BleepAndFlatten(string s, ProfanityLevel setting) | |
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82 | { | |
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83 | return this.BleepString(this.Grammar.Flatten(s), setting); | |
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84 | } | |
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85 | ||
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64 | 86 | public override void Update(double dt) |
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65 | 87 | { |
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66 | 88 | |
@@ -103,17 +125,17 | |||
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103 | 125 | |
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104 | 126 | //Update the dialog component with the new speaker, dialog, and options: |
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105 | 127 | |
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106 |
var continuation = |
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128 | var continuation = BleepAndFlatten(this.Story.Continue(), profanity_setting); | |
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107 | 129 | var parts = Regex.Split(continuation, ":", 0); |
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108 |
var speaker = (parts.Length == 2) ? |
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109 |
var dialog = (parts.Length == 2) ? |
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130 | var speaker = (parts.Length == 2) ? BleepAndFlatten(parts[0], profanity_setting) : "Dialog"; | |
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131 | var dialog = (parts.Length == 2) ? BleepAndFlatten(parts[1], profanity_setting) : continuation; | |
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110 | 132 | |
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111 | 133 | SetComponent(choiceMessage.Entity, new DialogComponent { |
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112 | 134 | CurrentDialog = dialog, |
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113 | 135 | CurrentSpeaker = speaker.Trim(), |
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114 | 136 | Options = this.Story.currentChoices |
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115 |
.Select(option => Bleep |
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116 |
profanity_setting |
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137 | .Select(option => BleepAndFlatten(option.text, | |
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138 | profanity_setting)) | |
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117 | 139 | .ToList() |
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118 | 140 | }); |
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119 | 141 | |
@@ -157,14 +179,14 | |||
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157 | 179 | Story.ChoosePathString(Knot); |
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158 | 180 | var continuation = this.Story.Continue(); |
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159 | 181 | var parts = Regex.Split(continuation, ":", 0); |
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160 |
var speaker = (parts.Length == 2) ? |
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161 |
var dialog = (parts.Length == 2) ? |
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182 | var speaker = (parts.Length == 2) ? BleepAndFlatten(parts[0], profanity_setting) : "Dialog"; | |
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183 | var dialog = (parts.Length == 2) ? BleepAndFlatten(parts[1], profanity_setting) : continuation; | |
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162 | 184 | SetComponent(lowestEntity, new DialogComponent { |
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163 | 185 | Knot = Knot, |
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164 | 186 | CurrentDialog = dialog, |
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165 | 187 | CurrentSpeaker = speaker.Trim(), |
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166 | 188 | Options = this.Story.currentChoices |
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167 |
.Select(option => Bleep |
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189 | .Select(option => BleepAndFlatten(option.text, | |
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168 | 190 | profanity_setting )) |
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169 | 191 | .ToList() |
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170 | 192 | }); |
@@ -153,6 +153,14 | |||
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153 | 153 | |
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154 | 154 | ImGui.EndCombo(); |
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155 | 155 | } |
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156 | ImGui.SameLine(); | |
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157 | ImGui.TextDisabled("(?)"); | |
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158 | if (ImGui.IsItemHovered()) | |
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159 | { | |
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160 | ImGui.BeginTooltip(); | |
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161 | ImGui.Text("Removes profanity from the game, if you must."); | |
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162 | ImGui.EndTooltip(); | |
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163 | } | |
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156 | 164 | |
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157 | 165 | ImGui.Separator(); |
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158 | 166 |
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