Description:
Clean up Spy messages. Delete some Spy logging messages that aren't necessary anymore and convert a few others to different levels.
Commit status:
[Not Reviewed]
References:
Comments:
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Unresolved TODOs:
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r645:ef1188326a03 -

@@ -26,7 +26,7
26 26 foreach (var entity in ReadEntities<GameStateComponent>())
27 27 {
28 28 var state = GetComponent<GameStateComponent>(entity).isPlaying;
29 Logging.Spy(state, "state");
29 Logging.Debug("Changing state: ", state);
30 30
31 31 SetComponent(entity, new GameStateComponent { isPlaying = message.isPlaying });
32 32 }
@@ -51,10 +51,6
51 51
52 52 foreach (ref readonly var windowMessage in ReadMessages<SetWindowVisibilityMessage>())
53 53 {
54 Logging.Spy(windowMessage, "message");
55 Logging.Spy(windowMessage.Entity, "message.Entity");
56 Logging.Spy(windowMessage.Entity.ID, "message.Entity.ID");
57 Logging.Spy(windowMessage.Visibility, "message.Visibility");
58 54 foreach (ref readonly var entity in ReadEntities<WindowTypeComponent>())
59 55 {
60 56 Logging.Spy(entity.ID, "ID");
@@ -68,9 +64,6
68 64 }
69 65 foreach (ref readonly var windowMessage in ReadMessages<ToggleWindowMessage>())
70 66 {
71 Logging.Spy(windowMessage, "message");
72 Logging.Spy(windowMessage.Window, "message.Window");
73 Logging.Spy(windowMessage.Entity, "message.Entity");
74 67 foreach (ref readonly var entity in ReadEntities<WindowTypeComponent>())
75 68 {
76 69 if (EntityExists(windowMessage.Entity) && entity.ID == windowMessage.Entity.ID)
@@ -83,8 +76,6
83 76 }
84 77 foreach (ref readonly var windowMessage in ReadMessages<ToggleWindowTypeMessage>())
85 78 {
86 Logging.Spy(windowMessage, "message");
87 Logging.Spy(windowMessage.Window, "message.Window");
88 79 foreach (ref readonly var entity in ReadEntities<WindowTypeComponent>())
89 80 {
90 81
@@ -94,7 +85,6
94 85 var visibilityComponent = GetComponent<VisibilityComponent>(entity);
95 86 SetComponent(entity, new VisibilityComponent { visible = !visibilityComponent.visible });
96 87 }
97
98 88 }
99 89 }
100 90
@@ -137,12 +127,10
137 127 SetComponent(entity, new SelectedComponent {Type = SelectionType.Area,
138 128 selected = false
139 129 });
140 }
141 }
142 }
143 }
144
145
146 }
147 }
130 }
131 }
132 }
133 }
134 }
135 }
148 136 }
@@ -285,7 +285,7
285 285 this.imGuiWindowBridgeEngine.typeMessages.Add(new ToggleWindowTypeMessage {Window = isometricparkfna.Messages.Window.MainMenu});
286 286 });
287 287
288 Logging.Debug(this.Story.ContinueMaximally());
288 Logging.Debug("Continuing Maximally: " + this.Story.ContinueMaximally().ToString());
289 289
290 290 WorldBuilder.AddEngine(new InputEngine(Menu.MENU_BAR_HEIGHT, this.camera, gdm,
291 291 this.simulation.map.MapHeight, this.simulation.map.MapWidth));
@@ -10,12 +10,10
10 10 Uncensored,
11 11 Minced,
12 12 Removed
13
14 13 }
15 14
16 15 public class Options
17 16 {
18
19 17 public string fontName;
20 18 public int fontSize;
21 19 public ProfanityLevel profanitySetting;
@@ -38,7 +36,6
38 36 public static void writeOptions(string fontName, int fontSize, ProfanityLevel profanitySetting,
39 37 float soundEffectVolume, bool soundEffectMuted)
40 38 {
41
42 39 var options = new Options(fontName, fontSize, profanitySetting, soundEffectVolume,
43 40 soundEffectMuted);
44 41
@@ -53,14 +50,10
53 50 public static Options readOptions()
54 51 {
55 52 var json = File.ReadAllText(@"options.json");
56 Logging.Spy(new {json=json});
53 Logging.Debug(new {json=json}.ToString());
57 54
58 55 Options options = JsonConvert.DeserializeObject<Options>(json);
59 56
60 Logging.Spy(new {name=options.fontName,
61 size=options.fontSize,
62 vol=options.SoundEffectVolume
63 });
64 57 Logging.Success("Read options.");
65 58
66 59 return options;
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