Description:
Add another test.
Commit status:
[Not Reviewed]
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1 | NO CONTENT: modified file, binary diff hidden |
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@@ -164,6 +164,7 | |||||
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164 |
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164 | ||
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165 | ImGui.Text("Texture sample"); |
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165 | ImGui.Text("Texture sample"); |
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166 | ImGui.Image(_imGuiTexture, new Num.Vector2(250, 200), map.GetSourceUVStart(1), map.GetSourceUVEnd(1), Num.Vector4.One, Num.Vector4.One); // Here, the previously loaded texture is used |
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166 | ImGui.Image(_imGuiTexture, new Num.Vector2(250, 200), map.GetSourceUVStart(1), map.GetSourceUVEnd(1), Num.Vector4.One, Num.Vector4.One); // Here, the previously loaded texture is used |
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167 | ImGui.Image(_imGuiTexture, new Num.Vector2(250, 200), map.GetSourceUVStart(4), map.GetSourceUVEnd(4), Num.Vector4.One, Num.Vector4.One); // Here, the previously loaded texture is used | ||
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167 |
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168 | ||
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168 | ImGui.End(); |
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169 | ImGui.End(); |
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169 | } |
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170 | } |
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